MUSH Survival Guide: RP

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Contents

Chapter 1: Bare Bones Minimum- wherein Mushing is talked about in comparison to other mediums, and clients are listed.

Chapter 2: How Do I Shot Mush?- wherein basic mechanics of communication are described.

Chapter 3: Can I Haz Character Nao?- wherein you find how to be a good guest, survive the horrors(?) of the application process, and how to construct a well-rounded character for MUSHing purposes.

Chapter 4: Everyone was Kung-Fu Fighting with Headgods???- wherein we speak of the combat system (csys for short) and how to set up your character with some fine stats.

Chapter 5: Wait, What's This Thing You Call 'Roleplay'?- You're here!

Wait, What's This Thing You Call 'Roleplay'?

One thing to remember is that, like a lot of parts of this guide, despite being tailored to PersonaMU* many of these tips can apply anywhere, and this is not as black and white as some of the other chapters of this guide. There is no 'you must type this command to do this', nor is there 'you must do this to receive this'. These are simply tips and methods that seem to work, most of the time. Your mileage may vary. As it is such, like any part of this guide, you can add on what you've found works for you.

Pose Orders

The Pose Order Tracker (+pot) is an excellent resource: it sorts by pose order, with the most recent posers at the top. It displays their names, how long they've been idle, how long it has been since they posed, whether or not they have any status effects, and their condition. These are only indicators; how one poses one's condition (especially one's feelings) is ultimately up to the player.

For example:

screenshot3.jpg

Colors indicate factions. Itsuka's is pinkish red because she's in SEES. Miwa's is dark aqua because she's in Darkside. Enoha's is... strange colors because she's using the Triggers function of her MU* client, Beip. More on that later. The Environmentals section room-wide inflicted statuses.

Keep in mind, +pot will not register your pose unless you are using the command @emit to display your pose.

Useful Commands:

+pot/last - Displays the most recent round of poses. +pot/last <name> only displays Name's most recent pose.

+pot/scene <pose> - Sets the Scene Pose, accessible by anyone in the same room with +pot/scene.

+observe - Sets your state so that your name will be underlined- this means you're just watching OOCly and are not participating.

+pot/bars - Displays a version of +pot so that everyone's HP and SP are displayed as bars.

Combat RP

Pose/action order becomes rigid during Combat RP, or at least more rigid. Make sure you don't take actions any more often than all of your opponents collectively; if it's one on three, you need to wait for all three of them to go, and vice versa. The three, in that example, are all on the same side, and mixing things up a little that way is generally more fluid, as long as it isn't rude. Specifically addressing the issue of jumping the queue to get the 'killing blow' on a big boss, it is expected and accepted for those who haven't gone yet to continue attacking the boss after the csys says they're down but before they've posed, and boss GMs are best served by doing a final pose that includes everyone's attacks taking it down together, unless there's a clear reason to do otherwise.

In big scenes, try not to only RP between your character and your opponent; if you also banter (or bicker) with your friends, react to them being knocked around (or especially amazing), and so forth, and you'll all have a much more interesting scene.

If everyone in a scene is willing to use consent instead of the csys for combat, by all means have at. Just remember the usual rules of engagement, which apply to coded combat as well: don't no-sell your opponent, by which I mean 'pose brushing off their every action as though they're so ineffective as to be unimportant'. Don't pose the effects of your actions, only your actions themselves; it's up to you how you swing your sword, but it's up to your friend how much blood is drawn. Do try to make everyone feel as awesome and empowered as possible.

For an example of how a fight can go, please see: Sample Fight

How To Make It Easier On Yourself

- If you use the client BeipMU*, set triggers. These are preset words that, if Beip sees them, it colors them the way you set. To set a trigger, go to the Options menu on the top bar and select 'Triggers'.

b1164382-1b2d-44ff-b3e5-b7bd5a10c2a3.jpg

I've made one for Bob. Now, since I want to have every instance of 'Bob' pop out at me, I have it set as a global trigger, rather than one that only triggers when I'm on a specific site, like PersonaMU*. I want it to really stand out, so not only will the text be colored, the background around the text will be colored too!

screenshot6.jpg

There's also a setting for 'page' and 'distance' set, so things like that page also jump out at me. In a large scene with lots of text, this is extremely useful, as it can make your character's name or any nicknames you choose pop out.

- &pot_spoof me=1 This makes every pose from someone begun with their name, like so:

<Pose Tracker> Alice [A] has posed.

Since poses don't always make it obvious who is posing, this is useful for OOC purposes.

I can't find anyone to scene with!!

So you got your character approved, he/she/it is fitted with all the bells and whistles needed, and you're ready to go. What next? Well, you see that there's a RP channel, so you join it (@chan/join rp), type 'who wants to RP with me?' and you wait. And wait. And wait.

Yeah, sometimes, the RP juice is not flowin'. It's not really your fault, or the fault of your character. Sometimes it's finals/exam/crunch time of the year, or you chose a time when everyone in a certain time zone is going to bed.

Then there's the situations where it's just sometimes the nature of the beast. That's where you need to be a bit clever.

Baiting the Hook

Here's a question:

"Anyone up for some RP?" "Anyone up for some RP in Inaba? I was thinking about an ice cream parlor scene, but it could be in Sumaru City too."

For most people, the latter question is more interesting. It shows you've got a general idea of what kind of scene you want to do, and also creates the potential for dialogue. Some people may have never tried to send their character to an ice cream parlor.

I've got no ideas for scenes!

This is also where that pesky little thing the application staff calls 'hooks' come in. It's not because they're wanting an extroverted genki schoolkid, it's because, especially when you're roleplaying someone who isn't inclined to seek out other people, you need hooks to throw your character into the field, especially something that forces your character to associate with others. Don't make other players do the work for you; if you're standing quietly in a dark corner, chances are that other characters will probably leave you alone.

Can I set up a scene at a specific time?

Yes! We have a great program for that. Type +help +scene for more info. Your chances of people attending a scene that's set up ahead of time versus spontaneously is much, much higher.

Engaging People

Sometimes you just have to directly engage people. Have an idea for a scene that involves someone else, or do you just want to roleplay with someone because they seem interesting, are somehow related to your character, etc? Page them! You may have to correlate schedules, since we've all got jobs, kids, are kids ourselves, classes, WoW raids, tabletop sessions, etc that sometimes get in the way. You'd be surprised what you can get just by showing some initiative!
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