Passives

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"You should feel good about yourself.
You have a special power that you can use to help others."

Some Personae and Shadows possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do and when they trigger. Passives require no cost to use.

Standard Passives

  • ELEMENT Amp (<ELEMENT>AMP)
    • Effect: You do more damage with ELEMENT. Fire, Ice, Elec, Earth and Wind only.
    • Trigger: You attack with an ELEMENT attack.
  • ELEMENT Boost (<ELEMENT>BOOST)
    • Effect: You are more accurate with ELEMENT. Dark and Light only.
    • Trigger: You attack with an ELEMENT attack.
  • ELEMENT Master (<ELEMENT>MASTER)
    • Effect: Attack costs reduced. Basic attack of that element is more likely to hit and crit; this stacks with Precise and Focused. Strike, Pierce and Slash only.
    • Trigger: Automatic. Displayed on your Elemental Resists.
  • Dodge ELEMENT (<ELEMENT>DODGE)
    • Effect: You aren't hit by ELEMENT as often.
    • Trigger: You are attacked with an ELEMENT attack.
  • Null EFFECT (<EFFECT>ANTI)
    • Effect: EFFECT can't be added to you. Illusion, Panic, Fear, Enervation, Exhaustion and Poison only.
    • Trigger: Something tries to add EFFECT to you.
  • Counter (PHYSCOUNTER)
    • Effect: You have a chance to reflect a physical attack back at your attacker.
    • Trigger: You are struck by a physical-type attack.
  • Apt Pupil (APTPUPIL)
    • Effect: Your chances of landing criticals is higher.
    • Trigger: You attack.
  • Sharp Student (SHARPSTUDENT)
    • Effect: Your chances of receiving a critical hit is lower.
    • Trigger: You are attacked.
  • Auto-KAJA (-KAJAAUTO)
    • Effect: A chance to gain the effects of either Tarukaja, Rakukaja or Sukukaja
    • Trigger: End of round.

High Passives

  • Regenerate (REGENERATE)
    • Effect: A small percentage of your HP is restored each round.
    • Trigger: End of round.
  • Invigorate (INVIGORATE)
    • Effect: A small percentage of your SP is restored each round.
    • Trigger: End of round.
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