Difference between revisions of "Passives"

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<center>''"You should feel good about yourself.'' <br>''You have a special power that you can use to help others."''</center> <br>
 
<center>''"You should feel good about yourself.'' <br>''You have a special power that you can use to help others."''</center> <br>
  
Some Personae possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do, when they trigger, and what costs they have to use. All passives with costs can be toggled on or off with +passives/on or +passives/off. 0-cost Passives cannot be disabled except by switching your active Persona.
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Some Personae and Shadows possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do and when they trigger. Passives require no cost to use.
  
=Passives List=
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==Standard Passives==
  
==Elemental Passives==
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*ELEMENT Amp (<ELEMENT>AMP)
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**Effect: You do more damage with ELEMENT. Fire, Ice, Elec, Earth and Wind only.
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**Trigger: You attack with an ELEMENT attack.
  
*'''ELEMENT Amp (<ELEMENT>AMP)'''
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*ELEMENT Boost (<ELEMENT>BOOST)
**''Effect:'' You do more damage with ELEMENT.
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**Effect: You are more accurate with ELEMENT. Dark and Light only.
**''Trigger:'' You attack with an ELEMENT attack.
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**Trigger: You attack with an ELEMENT attack.
**''Cost:'' 2
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*'''ELEMENT Boost (<ELEMENT>BOOST)'''
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*ELEMENT Master (<ELEMENT>MASTER)
**''Effect:'' You are more accurate with ELEMENT.
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**Effect: Attack costs reduced. Basic attack of that element is more likely to hit and crit; this stacks with Precise and Focused. Strike, Pierce and Slash only.
**''Trigger:'' You attack with an ELEMENT attack.
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**Trigger: Automatic. Displayed on your Elemental Resists.
**''Cost:'' 2
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*'''ELEMENT Critical (<ELEMENT>CRITICAL)'''
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*Dodge ELEMENT (<ELEMENT>DODGE)
**''Effect:'' You critical more often with ELEMENT.
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**Effect: You aren't hit by ELEMENT as often.
**''Trigger:'' You attack with an ELEMENT attack.
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**Trigger: You are attacked with an ELEMENT attack.
**''Cost:'' 1
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*'''Resist ELEMENT (<ELEMENT>RESIST)'''
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*Null EFFECT (<EFFECT>ANTI)
**''Effect:'' You have another Resistance.
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**Effect: EFFECT can't be added to you. Illusion, Panic, Fear, Enervation, Exhaustion and Poison only.
**''Trigger:'' Automatic. Displayed on your Elemental Resists.
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**Trigger: Something tries to add EFFECT to you.
**''Cost:'' 0
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*'''Dodge ELEMENT (<ELEMENT>DODGE)'''
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*Counter (PHYSCOUNTER)
**''Effect:'' You aren't hit by ELEMENT as often.
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**Effect: You have a chance to reflect a physical attack back at your attacker.
**''Trigger:'' You are attacked with an ELEMENT attack.
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**Trigger: You are struck by a physical-type attack.
**''Cost:'' 0
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==Status Effect Passives==
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*Apt Pupil (APTPUPIL)
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**Effect: Your chances of landing criticals is higher.
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**Trigger: You attack.
  
*'''EFFECT Boost (<EFFECT>BOOST)'''
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*Sharp Student (SHARPSTUDENT)
**''Effect:'' You add EFFECT more often. Your Low Odds are now Medium Odds, your Medium Odds are now High Odds, and you don't need a High Odds.
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**Effect: Your chances of receiving a critical hit is lower.
**''Trigger:'' You use an attack that has EFFECT.
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**Trigger: You are attacked.
**''Cost:'' 2
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*'''Added EFFECT (<EFFECT>ADDED)'''
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*Auto-KAJA (-KAJAAUTO)
**''Effect:'' Your basic attack adds a status effect (Low Odds).
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**Effect: A chance to gain the effects of either Tarukaja, Rakukaja or Sukukaja
**''Trigger:'' You use your basic attack.
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**Trigger: End of round.
**''Cost:'' 0 if it is a Cheap Effect, 1 if it is a Moderate Effect, 2 if it is an Expensive Effect.
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***''Cheap:'' Cursed, Damage Over Time'''
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***''Moderate:'' Heal Over Time, STAT Up, STAT Down, ELEMENT Wall, Magic Cost Up, Physical Cost Up
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***''Expensive:'' ELEMENT Break, Inaccurate
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*'''Auto-EFFECT (<EFFECT>AUTO)'''
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==High Passives==
**''Effect:'' Every time you don't have this EFFECT when you use +round, you have a Low Odds effect of adding it to yourself. The most common ones are Stat Up.
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**''Trigger:'' End of Round
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**''Cost:'' 4, 5, or 6 (Cheap, Moderate, Expensive)
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***''Cheap:'' Cursed, Damage Over Time'''
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***''Moderate:'' Heal Over Time, STAT Up, STAT Down, ELEMENT Wall, Magic Cost Up, Physical Cost Up
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***''Expensive:'' ELEMENT Break, Inaccurate
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*'''Anti-EFFECT (<EFFECT>ANTI)'''
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*Regenerate (REGENERATE)
**''Effect:'' EFFECT can't be added to you. You can't choose one of the instantly-triggering effects.
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**Effect: A small percentage of your HP is restored each round.
**''Trigger:'' Something tries to add EFFECT to you.
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**Trigger: End of round.
**''Cost:'' 3
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==Other Passives==
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*Invigorate (INVIGORATE)
 
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**Effect: A small percentage of your SP is restored each round.
*'''Counter (PHYSCOUNTER)'''
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**Trigger: End of round.
**''Effect:'' You hit people who hit you - specifically, with a power level 1 untyped attack that uses Strength.
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**''Trigger:'' You are struck by a physical-type attack.
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**''Cost:'' 2
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*'''Spell Counter (MAGICOUNTER)'''
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**''Effect:'' You hit people who cast spells at you - a power level 1 untyped attack that uses Magic.
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**''Trigger:'' You are struck by a Magical-type attack.
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**''Cost:'' 2
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*'''ELEMENT Weapon (<ELEMENT>WEAPON)'''
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**''Effect:'' Your basic attack is a split-element effect - 2 normal, 2 ELEMENT.
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**''Trigger:'' You use your basic attack.
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**''Cost:'' 0
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*'''Life Spring (LIFESPRING)'''
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**''Effect:'' You have +15% more HP.
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**''Trigger:'' nothing
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**''Cost:'' 0
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*'''Mana Pulse (MANAPULSE)'''
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**''Effect:'' You have +15% more SP.
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**''Trigger:'' nothing
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**''Cost:'' 0
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Revision as of 04:32, 21 August 2011

"You should feel good about yourself.
You have a special power that you can use to help others."

Some Personae and Shadows possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do and when they trigger. Passives require no cost to use.

Standard Passives

  • ELEMENT Amp (<ELEMENT>AMP)
    • Effect: You do more damage with ELEMENT. Fire, Ice, Elec, Earth and Wind only.
    • Trigger: You attack with an ELEMENT attack.
  • ELEMENT Boost (<ELEMENT>BOOST)
    • Effect: You are more accurate with ELEMENT. Dark and Light only.
    • Trigger: You attack with an ELEMENT attack.
  • ELEMENT Master (<ELEMENT>MASTER)
    • Effect: Attack costs reduced. Basic attack of that element is more likely to hit and crit; this stacks with Precise and Focused. Strike, Pierce and Slash only.
    • Trigger: Automatic. Displayed on your Elemental Resists.
  • Dodge ELEMENT (<ELEMENT>DODGE)
    • Effect: You aren't hit by ELEMENT as often.
    • Trigger: You are attacked with an ELEMENT attack.
  • Null EFFECT (<EFFECT>ANTI)
    • Effect: EFFECT can't be added to you. Illusion, Panic, Fear, Enervation, Exhaustion and Poison only.
    • Trigger: Something tries to add EFFECT to you.
  • Counter (PHYSCOUNTER)
    • Effect: You have a chance to reflect a physical attack back at your attacker.
    • Trigger: You are struck by a physical-type attack.
  • Apt Pupil (APTPUPIL)
    • Effect: Your chances of landing criticals is higher.
    • Trigger: You attack.
  • Sharp Student (SHARPSTUDENT)
    • Effect: Your chances of receiving a critical hit is lower.
    • Trigger: You are attacked.
  • Auto-KAJA (-KAJAAUTO)
    • Effect: A chance to gain the effects of either Tarukaja, Rakukaja or Sukukaja
    • Trigger: End of round.

High Passives

  • Regenerate (REGENERATE)
    • Effect: A small percentage of your HP is restored each round.
    • Trigger: End of round.
  • Invigorate (INVIGORATE)
    • Effect: A small percentage of your SP is restored each round.
    • Trigger: End of round.
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