Difference between revisions of "Passives"

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<center>''"You should feel good about yourself.'' <br>''You have a special power that you can use to help others."''</center> <br>
 
<center>''"You should feel good about yourself.'' <br>''You have a special power that you can use to help others."''</center> <br>
  
Some Personae possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do, when they trigger, and what costs they have to use. All passives with costs can be toggled on or off with +passives/on or +passives/off. 0-cost Passives cannot be disabled except by switching your active Persona.
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Some Personae and Shadows possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do and when they trigger. Passives are always on, and require no cost to use.
  
=Passives List=
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==Standard Passives==
  
==Elemental Passives==
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*'''ELEMENT Boost'''
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**''Effect'': Increases the accuracy and effect odds of attacks of ELEMENT. Mind, Nerve, Light, and Dark only. These passives only affect abilities whose ''base'' element is the appropriate element; ELEMENTsplit does not qualify.
  
*'''ELEMENT Amp (<ELEMENT>AMP)'''
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*'''ELEMENT Master'''
**''Effect:'' You do more damage with ELEMENT.
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**''Effect'': Increases the accuracy, damage, and critical hit rate of '''weapon''' attacks of ELEMENT.  Has no effect on other forms of attack. Slash, Pierce, and Strike only.
**''Trigger:'' You attack with an ELEMENT attack.
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**''Cost:'' 2
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*'''ELEMENT Boost (<ELEMENT>BOOST)'''
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*'''Counter'''
**''Effect:'' You are more accurate with ELEMENT.
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**''Effect'': When hit, you have a chance to trigger a counter. When attacking the target of your counter ability (noted in +health), the cost of your attack is reduced by 8 SP. This can reduce the cost of an attack to zero. Functions once per opportunity.
**''Trigger:'' You attack with an ELEMENT attack.
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**''Cost:'' 2
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*'''ELEMENT Critical (<ELEMENT>CRITICAL)'''
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*'''Apt Pupil'''
**''Effect:'' You critical more often with ELEMENT.
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**''Effect'': Increases critical hit rate for all abilities that can critically hit.
**''Trigger:'' You attack with an ELEMENT attack.
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**''Cost:'' 1
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*'''Resist ELEMENT (<ELEMENT>RESIST)'''
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*'''Sharp Student'''
**''Effect:'' You have another Resistance.
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**''Effect'': Reduces the chance that the character will be critically hit by any ability.
**''Trigger:'' Automatic. Displayed on your Elemental Resists.
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**''Cost:'' 0
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*'''Dodge ELEMENT (<ELEMENT>DODGE)'''
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*'''Regenerate'''
**''Effect:'' You aren't hit by ELEMENT as often.
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**''Effect'': Restores a small amount of HP at the end of the character's turn, every turn.
**''Trigger:'' You are attacked with an ELEMENT attack.
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**''Cost:'' 0
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==Status Effect Passives==
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*'''Endure'''
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**''Effect'': Once per combat, an attack that would KO the character instead leaves them at 1 HP.
  
*'''EFFECT Boost (<EFFECT>BOOST)'''
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==High Passives==
**''Effect:'' You add EFFECT more often. Your Low Odds are now Medium Odds, your Medium Odds are now High Odds, and you don't need a High Odds.
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**''Trigger:'' You use an attack that has EFFECT.
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**''Cost:'' 2
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*'''Added EFFECT (<EFFECT>ADDED)'''
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*'''ELEMENT Amp'''
**''Effect:'' Your basic attack adds a status effect (Low Odds).
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**''Effect'': Increases the damage (or healing) of abilities of ELEMENT. Fire, Water, Wind, Earth, Nuclear, Ice, Elec, Gravity, and Heal only. ('''NOTE:''' Heal Amp, alone of these, counts as a Standard rank Passive rather than a High rank!!) These passives only affect abilities whose ''base'' element is the appropriate element; ELEMENTsplit does not qualify.
**''Trigger:'' You use your basic attack.
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**''Cost:'' 0 if it is a Cheap Effect, 1 if it is a Moderate Effect, 2 if it is an Expensive Effect.
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***''Cheap:'' Cursed, Damage Over Time'''
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***''Moderate:'' Heal Over Time, STAT Up, STAT Down, ELEMENT Wall, Magic Cost Up, Physical Cost Up
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***''Expensive:'' ELEMENT Break, Inaccurate
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*'''Auto-EFFECT (<EFFECT>AUTO)'''
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*'''Firm Stance'''
**''Effect:'' Every time you don't have this EFFECT when you use +round, you have a Low Odds effect of adding it to yourself. The most common ones are Stat Up.
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**''Effect'': Negates the character's Evasion completely, but reduces all incoming damage.
**''Trigger:'' End of Round
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**''Cost:'' 4, 5, or 6 (Cheap, Moderate, Expensive)
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***''Cheap:'' Cursed, Damage Over Time'''
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***''Moderate:'' Heal Over Time, STAT Up, STAT Down, ELEMENT Wall, Magic Cost Up, Physical Cost Up
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***''Expensive:'' ELEMENT Break, Inaccurate
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*'''Anti-EFFECT (<EFFECT>ANTI)'''
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*'''Invigorate'''
**''Effect:'' EFFECT can't be added to you. You can't choose one of the instantly-triggering effects.
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**''Effect'': Restores a small amount of SP at the end of the character's turn, every turn.
**''Trigger:'' Something tries to add EFFECT to you.
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**''Cost:'' 3
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==Other Passives==
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==Spotter Passives==
  
*'''Counter (PHYSCOUNTER)'''
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*'''Automap'''
**''Effect:'' You hit people who hit you - specifically, with a power level 1 untyped attack that uses Strength.
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**''Effect'':  Prevents your accuracy from being lowered. Also allows for an RPed 'mental map' ability, as explained in [[Support Persona#RP-Oriented_Abilities|RP-Oriented Abilities]].
**''Trigger:'' You are struck by a physical-type attack.
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**''Cost:'' 2
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*'''Spell Counter (MAGICOUNTER)'''
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The rank of each of these passives can be found on-game via the +rankcheck command, and available passives may be found in the Passives group under +ability/help.
**''Effect:'' You hit people who cast spells at you - a power level 1 untyped attack that uses Magic.
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**''Trigger:'' You are struck by a Magical-type attack.
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**''Cost:'' 2
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*'''ELEMENT Weapon (<ELEMENT>WEAPON)'''
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**''Effect:'' Your basic attack is a split-element effect - 2 normal, 2 ELEMENT.
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**''Trigger:'' You use your basic attack.
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**''Cost:'' 0
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*'''Life Spring (LIFESPRING)'''
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**''Effect:'' You have +15% more HP.
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**''Trigger:'' nothing
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**''Cost:'' 0
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*'''Mana Pulse (MANAPULSE)'''
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**''Effect:'' You have +15% more SP.
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**''Trigger:'' nothing
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**''Cost:'' 0
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Latest revision as of 17:46, 1 December 2012

"You should feel good about yourself.
You have a special power that you can use to help others."

Some Personae and Shadows possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do and when they trigger. Passives are always on, and require no cost to use.

[edit] Standard Passives

  • ELEMENT Boost
    • Effect: Increases the accuracy and effect odds of attacks of ELEMENT. Mind, Nerve, Light, and Dark only. These passives only affect abilities whose base element is the appropriate element; ELEMENTsplit does not qualify.
  • ELEMENT Master
    • Effect: Increases the accuracy, damage, and critical hit rate of weapon attacks of ELEMENT. Has no effect on other forms of attack. Slash, Pierce, and Strike only.
  • Counter
    • Effect: When hit, you have a chance to trigger a counter. When attacking the target of your counter ability (noted in +health), the cost of your attack is reduced by 8 SP. This can reduce the cost of an attack to zero. Functions once per opportunity.
  • Apt Pupil
    • Effect: Increases critical hit rate for all abilities that can critically hit.
  • Sharp Student
    • Effect: Reduces the chance that the character will be critically hit by any ability.
  • Regenerate
    • Effect: Restores a small amount of HP at the end of the character's turn, every turn.
  • Endure
    • Effect: Once per combat, an attack that would KO the character instead leaves them at 1 HP.

[edit] High Passives

  • ELEMENT Amp
    • Effect: Increases the damage (or healing) of abilities of ELEMENT. Fire, Water, Wind, Earth, Nuclear, Ice, Elec, Gravity, and Heal only. (NOTE: Heal Amp, alone of these, counts as a Standard rank Passive rather than a High rank!!) These passives only affect abilities whose base element is the appropriate element; ELEMENTsplit does not qualify.
  • Firm Stance
    • Effect: Negates the character's Evasion completely, but reduces all incoming damage.
  • Invigorate
    • Effect: Restores a small amount of SP at the end of the character's turn, every turn.

[edit] Spotter Passives

  • Automap
    • Effect: Prevents your accuracy from being lowered. Also allows for an RPed 'mental map' ability, as explained in RP-Oriented Abilities.

The rank of each of these passives can be found on-game via the +rankcheck command, and available passives may be found in the Passives group under +ability/help.

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