Difference between revisions of "User:Discofrog"

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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
  ! colspan=4 | Choosing the element that's right for you!
 
  ! colspan=4 | Choosing the element that's right for you!
Line 8: Line 7:
 
  ! Split
 
  ! Split
 
  |-
 
  |-
  ! Slash
+
  ! [[Elements#List_of_Elements|SLS]]
  | CENTER
+
  | [[Effects#Physical_Tags|CENTER]]
  | FEAR
+
  | [[Effects#Mind|FEAR]]
  |  
+
  |
 
  |-
 
  |-
  ! Strike
+
  ! [[Elements#List_of_Elements|STR]]
  | MOMENTUM
+
  | [[Effects#Physical_Tags|MOMENTUM]]
  | EXHAUSTION
+
  | [[Effects#Nerve|EXHAUSTION]]
 
  |
 
  |
 
  |-
 
  |-
  ! Pierce
+
  ! [[Elements#List_of_Elements|PRC]]
  | FOCUS
+
  | [[Effects#Physical_Tags|FOCUS]]
  | POISON
+
  | [[Effects#Nerve|POISON]]
 
  |
 
  |
 
  |-
 
  |-
  ! Fire
+
  ! [[Elements#List_of_Elements|FIR]]
  | BURN
+
  | [[Effects#Elemental_Tags|BURN]]
  | RAGE
+
  | [[Effects#Mind|RAGE]]
  | Slash
+
  | [[Elements#List_of_Elements|SLS]]
 
  |-
 
  |-
  ! Water
+
  ! [[Elements#List_of_Elements|WTR]]
  | SOAK
+
  | [[Effects#Elemental_Tags|SOAK]]
  | EXHAUSTION
+
  | [[Effects#Nerve|EXHAUSTION]]
  | Strike
+
  | [[Elements#List_of_Elements|STR]]
 
  |-
 
  |-
  ! Wind
+
  ! [[Elements#List_of_Elements|WND]]
  | DIZZY
+
  | [[Effects#Elemental_Tags|DIZZY]]
  | ILLUSION
+
  | [[Effects#Mind|ILLUSION]]
  | Slash
+
  | [[Elements#List_of_Elements|SLS]]
 
  |-
 
  |-
  ! Earth
+
  ![[Elements#List_of_Elements| EAR]]
  | STONE
+
  | [[Effects#Elemental_Tags|STONE]]
  | FEAR
+
  | [[Effects#Mind|FEAR]]
  | Strike
+
  | [[Elements#List_of_Elements|STR]]
 
  |-
 
  |-
  ! Nuclear
+
  ! [[Elements#List_of_Elements|NCL]]
  | FALLOUT
+
  | [[Effects#Elemental_Tags|FALLOUT]]
  | POISON
+
  | [[Effects#Nerve|POISON]]
  | Gravity
+
  | [[Elements#List_of_Elements|GRV]]
 
  |-
 
  |-
  ! Ice
+
  ! [[Elements#List_of_Elements|ICE]]
  | FREEZE
+
  | [[Effects#Elemental_Tags|FREEZE]]
  | PANIC
+
  | [[Effects#Mind|PANIC]]
  | Pierce
+
  | [[Elements#List_of_Elements|PRC]]
 
  |-
 
  |-
  ! Elec
+
  ! [[Elements#List_of_Elements|ELC]]
  | SHOCK
+
  | [[Effects#Elemental_Tags|SHOCK]]
  | ENERVATION
+
  | [[Effects#Nerve|ENERVATION]]
  | Pierce
+
  | [[Elements#List_of_Elements|PRC]]
 
  |-
 
  |-
  ! Gravity
+
  ! [[Elements#List_of_Elements|GRV]]
  | WEIGHT
+
  | [[Effects#Elemental_Tags|WEIGHT]]
  | CHARM
+
  | [[Effects#Nerve|CHARM]]
  | Nuclear
+
  | [[Elements#List_of_Elements|NCL]]
 
  |-
 
  |-
  ! Light
+
  ! [[Elements#List_of_Elements|LGH]]
  | LDOT / BOOST
+
  | [[Effects#Miscellaneous|LDOT]] / [[Effects#Elemental_Tags|BOOST]]
  |  
+
  |
  | Mind
+
  | [[Elements#List_of_Elements|MND]]
 
  |-
 
  |-
  ! Dark
+
  ! [[Elements#List_of_Elements|DRK]]
  | DDOT / SCOURGE
+
  | [[Effects#Miscellaneous|DDOT]] / [[Effects#Elemental_Tags|SCOURGE]]
 
  |
 
  |
  | Nerve
+
  | [[Elements#List_of_Elements|NRV]]
 
  |-
 
  |-
 
  |}
 
  |}
  
* Physical groups don't have split element attacks.
+
* [[Abilities|Physical]] groups don't have split element attacks.
* There are no split attacks containing both "a physical component" and "GRAVITY, NUCLEAR, LIGHT, DARK, MIND, or NERVE".
+
* There are no split attacks containing both "a physical [[Elements|element]]" and "[[Elements#List_of_Elements|GRV]], [[Elements#List_of_Elements|NCL]], [[Elements#List_of_Elements|LGH]], [[Elements#List_of_Elements|DRK]], [[Elements#List_of_Elements|MND]], or [[Elements#List_of_Elements|NRV]]".
**Ungrouped discretionary attacks can compensate for this (i.e. Wrath/Force/Needle attacks), though they're physical instead of magical.
+
**Ungrouped discretionary attacks can compensate for this (i.e. Wrath/Force/Needle attacks), though they're [[Abilities|Physical]] instead of [[Abilities|Magical]].
* There are no split attacks containing both "a second non-physical component" and "FIRE, WATER, WIND, EARTH, ICE, or ELEC".
+
* There are no split attacks containing both "a second non-physical [[Elements|element]]" and "[[Elements#List_of_Elements|FIR]], [[Elements#List_of_Elements|WTR]], [[Elements#List_of_Elements|WND]],[[Elements#List_of_Elements| EAR]], [[Elements#List_of_Elements|ICE]], or [[Elements#List_of_Elements|ELC]]".
 
**Ungrouped discretionary attacks '''cannot''' compensate for this.
 
**Ungrouped discretionary attacks '''cannot''' compensate for this.
* Combinations that double up on status ailments are Slash+Earth (FEAR), Strike+Water (EXHAUSTION), Pierce+Nuclear (POISON).
+
* Combinations that double up on status ailments are [[Elements#List_of_Elements|SLS]][[Elements#List_of_Elements|+EAR]] ([[Effects#Mind|FEAR]]), [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]] ([[Effects#Nerve|EXHAUSTION]]), [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|NCL]] ([[Effects#Nerve|POISON]]).
* Combinations that double up on split element are Slash+Fire, Slash+Wind, Strike+Water, Strike+Earth, Pierce+Ice, Pierce+Elec, and Nuclear+Gravity.
+
* Combinations that double up on split element are [[Elements#List_of_Elements|SLS]]+[[Elements#List_of_Elements|FIR]], [[Elements#List_of_Elements|SLS]]+[[Elements#List_of_Elements|WND]], [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]], [[Elements#List_of_Elements|STR]][[Elements#List_of_Elements|+EAR]], [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|ICE]], [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|ELC]], and [[Elements#List_of_Elements|NCL]]+[[Elements#List_of_Elements|GRV]].
**These combinations don't benefit as much from having SPLIT attacks.
+
**These combinations don't benefit as much from having [[Effects#Attack_Modification_Tags|SPLIT]] attacks.
**Light+Mind and Dark+Nerve technically double up on each other, but Mind and Nerve aren't really damage focused groups.
+
**[[Elements#List_of_Elements|LGH]]+[[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|DRK]]+[[Elements#List_of_Elements|NRV]] technically double up on each other, but [[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|NRV]] aren't really damage focused groups.
* The only combination that doubles up on status ailment and split element is Strike+Water.
+
* The only combination that doubles up on status ailment and split element is [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]].
* Light and Dark play by their own rules:
+
* [[Elements#List_of_Elements|LGH]] and [[Elements#List_of_Elements|DRK]] play by their own rules:
**Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1.
+
**Power 1 is a DOT attack. Power 2 is an [[Effects#Attack_Modification_Tags|AREA]] attack. For all other elements, the [[Effects#Attack_Modification_Tags|AREA]] attack is at power level 1.
**The SPLIT attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4.
+
**The [[Effects#Attack_Modification_Tags|SPLIT]] attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4.
**The AREA TRIPLEHIT attack in the High groups are power level 4. For all other elements, this attack is power level 3.
+
**The [[Effects#Attack_Modification_Tags|AREA]] [[Effects#Attack_Modification_Tags|TRIPLEHIT]] attack in the High groups are power level 4. For all other elements, this attack is power level 3.
 
**Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7.
 
**Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7.
**Similiarities to Mind and Nerve groups:
+
**Similiarities to [[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|NRV]] groups:
***"BREAK" effects do not exist for these elements.
+
***[[Effects#Elemental_Resist_Manipulation|"BREAK"]] effects do not exist for these elements.
***"AMP" passives do not exist for these elements. They have "BOOST" passives for increasing ailment chances instead.
+
***[[Passives|"AMP"]] passives do not exist for these elements. They have "[[Passives|BOOST]]" passives for increasing ailment chances instead.
 +
 
  
  
  
 
What? I got bored.
 
What? I got bored.

Latest revision as of 14:56, 8 November 2012

Choosing the element that's right for you!
Element Status Power2 Status Split
SLS CENTER FEAR
STR MOMENTUM EXHAUSTION
PRC FOCUS POISON
FIR BURN RAGE SLS
WTR SOAK EXHAUSTION STR
WND DIZZY ILLUSION SLS
EAR STONE FEAR STR
NCL FALLOUT POISON GRV
ICE FREEZE PANIC PRC
ELC SHOCK ENERVATION PRC
GRV WEIGHT CHARM NCL
LGH LDOT / BOOST MND
DRK DDOT / SCOURGE NRV
  • Physical groups don't have split element attacks.
  • There are no split attacks containing both "a physical element" and "GRV, NCL, LGH, DRK, MND, or NRV".
    • Ungrouped discretionary attacks can compensate for this (i.e. Wrath/Force/Needle attacks), though they're Physical instead of Magical.
  • There are no split attacks containing both "a second non-physical element" and "FIR, WTR, WND, EAR, ICE, or ELC".
    • Ungrouped discretionary attacks cannot compensate for this.
  • Combinations that double up on status ailments are SLS+EAR (FEAR), STR+WTR (EXHAUSTION), PRC+NCL (POISON).
  • Combinations that double up on split element are SLS+FIR, SLS+WND, STR+WTR, STR+EAR, PRC+ICE, PRC+ELC, and NCL+GRV.
    • These combinations don't benefit as much from having SPLIT attacks.
    • LGH+MND and DRK+NRV technically double up on each other, but MND and NRV aren't really damage focused groups.
  • The only combination that doubles up on status ailment and split element is STR+WTR.
  • LGH and DRK play by their own rules:
    • Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1.
    • The SPLIT attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4.
    • The AREA TRIPLEHIT attack in the High groups are power level 4. For all other elements, this attack is power level 3.
    • Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7.
    • Similiarities to MND and NRV groups:
      • "BREAK" effects do not exist for these elements.
      • "AMP" passives do not exist for these elements. They have "BOOST" passives for increasing ailment chances instead.



What? I got bored.

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