Difference between revisions of "Custom Abilities"

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Revision as of 22:09, 3 September 2011

Certain Personas gain custom abilities (please see Upgrades for details). This is a short guide to how these are set up.

A standard ability is worth up to 5 levels of damage. If an attack does just 3 levels of damage and doesn't do anything else, it's considered sub-standard. Areas are typically level 3 in power. A high ability is worth up to 7 levels of damage. Areas are typically level 5 in power. For non-damaging attacks, the rule of thumb is that if it's not an area, it's standard.

Generally, one level of something--direct damage, odds of an effect--is worth one level. For example, an attack that has Wind 5 and Panic2 has 5 levels of wind and 2 levels of panic effect, for a total of 7 levels.

There are exceptions to this. They are as follows:

  • Area is worth 3 levels but there is some flex room if it takes an attack to just above the damage cap
  • Lowweaken2 is worth 5 levels
  • Weaken2 is worth 7 levels
  • Ailment category abilities are automatically worth 2 levels to start
  • ONE of the following is free: Freeze1/Burn1/Stone1/Shock1/Reliable/Multihit/Focused/Precise; for example, having Freeze1 or Multihit on your attack doesn't count against your total levels. Having both, though, means that one counts and the other doesn't. Furthermore, Freeze3, for example, costs 2 levels to add to an attack as the first would be free.
  • Some effects combine in unusual ways, however; final balancing is left to staff discretion.

Now, we show by an example.

Let's say someone wants to add the attack 'Volcanic Blast' to their list. They've decided that this will be a High attack, at 7 levels. They could do 7 levels of straight damage (or 5 if they chose an area), but they've decided they want to make this a little more interesting and add the chance for a low-odds effect. They've decided that this attack will be Fire 6 and also have Fear1. This brings them to 7 levels. Since they can add a freebie to this, they've decided that, rather than the usual Burn for fire, they would rather have Focused instead. Now the attack is Fire 6 with the effects of Fear1 and Focused. If the character were more physical-oriented than magical, they could take this one step further, and have the attack classed as Physical instead of Magical.

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