Difference between revisions of "Custom Abilities"

From Persona MUSH Wiki
Jump to: navigation, search
(Created page with "Certain Personas gain custom abilities (please see Upgrades for details). This is a short guide to how these are set up. A standard ability is worth up to 5 levels of damage...")
 
 
(11 intermediate revisions by one user not shown)
Line 1: Line 1:
Certain Personas gain custom abilities (please see [[Upgrades]] for details). This is a short guide to how these are set up.
+
<div style="float:right; width: 20%;">
 +
__TOC__
 +
</div>
 +
<div style="float: left; width: 75%;">
 +
This file covers the basics on custom AND Special abilities.
  
A standard ability is worth up to 5 levels of damage. If an attack does just 3 levels of damage and doesn't do anything else, it's considered sub-standard. Areas are typically level 3 in power.
+
==What's a Special ability?==
A high ability is worth up to 7 levels of damage. Areas are typically level 5 in power.
+
For non-damaging attacks, the rule of thumb is that if it's not an area, it's standard.
+
  
Generally, one level of something--direct damage, odds of an effect--is worth one level. For example, an attack that has Wind 5 and Panic2 has 5 levels of wind and 2 levels of panic effect, for a total of 7 levels.
+
A Special ability is a move that your character can use, as opposed to your Persona/Shadow. For Persona-Users/Shadow-Possessed, these moves can be as mundane or as fantastic as you like, so long as they are something your character can do.
  
There are exceptions to this. They are as follows:
+
For civilians, there is a bit of a natural limitation, but even a normal person can cheer on their friends (buff), stab a monster (physical), or use a medical kit on an injured person (heal).
*Area is worth 3 levels but there is some flex room if it takes an attack to just above the damage cap
+
*Lowweaken2 is worth 5 levels
+
*Weaken2 is worth 7 levels
+
*Ailment category abilities are automatically worth 2 levels to start
+
*ONE of the following is free: Freeze1/Burn1/Stone1/Shock1/Reliable/Multihit/Focused/Precise; for example, having Freeze1 or Multihit on your attack doesn't count against your total levels. Having both, though, means that one counts and the other doesn't. Furthermore, Freeze3, for example, costs 2 levels to add to an attack as the first would be free.
+
*Some effects combine in unusual ways, however; final balancing is left to staff discretion.
+
  
Now, we show by an example.
+
==What's a custom ability?==
  
Let's say someone wants to add the attack 'Volcanic Blast' to their list. They've decided that this will be a High attack, at 7 levels.
+
A custom ability is a custom move that characters who either have a Custom Persona, an Ultimate Persona, are Shadow-Possessed, or have gained a Persona through The Offer method may have. This is a chance to make a move that is fully customizable to your character.
They could do 7 levels of straight damage (or 5 if they chose an area), but they've decided they want to make this a little more interesting and add the chance for a low-odds effect. They've decided that this attack will be Fire 6 and also have Fear1. This brings them to 7 levels. Since they can add a freebie to this, they've decided that, rather than the usual Burn for fire, they would rather have Focused instead. Now the attack is Fire 6 with the effects of Fear1 and Focused. If the character were more physical-oriented than magical, they could take this one step further, and have the attack classed as Physical instead of Magical.
+
  
 +
These are functionally identical to Specials in many ways, except they come from the Persona instead, typically do not use meter, and are usually built at a lower point cost than a Special's 10.5 points.
 +
 +
==Do I need to have a custom ability?==
 +
 +
No. You can select a move from the lists instead if you qualify for one.
 +
 +
==Do I need to have a Special ability?==
 +
 +
Yes. Talk with admin or other players if you need help thinking of one.
 +
 +
==What limitations are there?==
 +
 +
A custom ability can't be Primal or Ailment.
 +
 +
Severe custom abilities are ONLY for Ultimate Personas.
 +
 +
A custom ability may be High, Standard, or Severe. Standard abilities have a limitation of 4.5 points. High are 7.5 points. Severe are 10.5, like a special, and require the Unlock tag -- this does not count against your point total but makes the ability cost 5 meter to use like a Special.
 +
 +
Unlock is for Severe customs only.
 +
 +
Almighty abilities cost one extra point.
 +
 +
There may be no more than five tags on any ability. Again, Unlock does not count against this total.
 +
 +
==Can you give me some examples?==
 +
 +
A character wants to create the ability Volcanic Blast.
 +
 +
They decide that it will be an attack of high rank and of the Fire element, and they would prefer it to be Physical. They also decide that they would like it to do Earthsplit (0 points) and that they would like to apply Burn and Stone. They settle on Burn2 (1 point) and Stone1 (0.5 points). This gives them, out of 7.5 points, 6 points to place into the damage the attack deals for a final result of:
 +
 +
* Physical, Fire 6, Earthsplit Burn2 Stone1
 +
 +
A character would like to create the ability Great Shield.
 +
 +
They decide that what they want is to create a high rank defensive move centered around the three physical elemental walls, and for use on themself only. This gives them a pool of 8.5 points instead of 7.5 thanks to the Self tag (-1 point). Unfortunately, taking all three at 3-odds would be 12 points, which is more than they can afford. Even taking all three at 2-odds is more than 8.5 points (they are 3 points apiece), so they instead take all three at 1-odds. This costs them 4.5 points, leaving them with four points to spend. They decide on Rakukaja3 (4 points) for a final result of:
 +
 +
* Recovery, Heal 0, Rakukaja3 Strikewall1 Slashwall1 Piercewall1 Self
 +
 +
==What tags are there, and what do they cost?==
 +
 +
Important reminder! Almighty element abilities add one point to their total cost.
 +
 +
===-1 Point (ADDS ONE POINT TO TOTAL)===
 +
[[Effects#Miscellaneous|SELF]]
 +
 +
===0 Points===
 +
[[Effects#Miscellaneous|UNLOCK]], [[Effects#Attack_Modification_Tags|SLASHSPLIT]], [[Effects#Attack_Modification_Tags|PIERCESPLIT]], [[Effects#Attack_Modification_Tags|STRIKESPLIT]], [[Effects#Attack_Modification_Tags|FIRESPLIT]], [[Effects#Attack_Modification_Tags|WATERSPLIT]], [[Effects#Attack_Modification_Tags|WINDSPLIT]], [[Effects#Attack_Modification_Tags|EARTHSPLIT]], [[Effects#Attack_Modification_Tags|NUCLEARSPLIT]], [[Effects#Attack_Modification_Tags|ICESPLIT]], [[Effects#Attack_Modification_Tags|ELECSPLIT]], [[Effects#Attack_Modification_Tags|GRAVITYSPLIT]], [[Effects#Attack_Modification_Tags|LIGHTSPLIT]], [[Effects#Attack_Modification_Tags|DARKSPLIT]], [[Effects#Attack_Modification_Tags|NERVESPLIT]], [[Effects#Attack_Modification_Tags|MINDSPLIT]]
 +
 +
===0.5 Points===
 +
[[Effects#Attack_Modification_Tags|DOUBLEHIT]], [[Effects#Elemental_Tags|BURN1]], [[Effects#Elemental_Tags|SHOCK1]], [[Effects#Elemental_Tags|FREEZE1]], [[Effects#Elemental_Tags|STONE1]], [[Effects#Elemental_Tags|SOAK1]], [[Effects#Elemental_Tags|ENERGY1]], [[Effects#Elemental_Tags|DIZZY1]], [[Effects#Elemental_Tags|FALLOUT1]], [[Effects#Elemental_Tags|WEIGHT1]], [[Effects#Physical_Tags|CENTER1]], [[Effects#Physical_Tags|MOMENTUM1]], [[Effects#Physical_Tags|FOCUS1]], [[Effects#Elemental_Tags|BOOST1]], [[Effects#Elemental_Tags|SCOURGE1]]
 +
 +
===1 Points===
 +
[[Effects#Attack_Modification_Tags|KNOCKDOWNATK]], [[Effects#Attack_Modification_Tags|LOWHPATK]], [[Effects#Attack_Modification_Tags|AILEDATK]], [[Effects#Elemental_Tags|BURN2]], [[Effects#Elemental_Tags|SHOCK2]], [[Effects#Elemental_Tags|FREEZE2]], [[Effects#Elemental_Tags|STONE2]], [[Effects#Elemental_Tags|SOAK2]], [[Effects#Elemental_Tags|ENERGY2]], [[Effects#Elemental_Tags|DIZZY2]], [[Effects#Elemental_Tags|FALLOUT2]], [[Effects#Elemental_Tags|WEIGHT2]], [[Effects#Physical_Tags|CENTER2]], [[Effects#Physical_Tags|MOMENTUM2]], [[Effects#Physical_Tags|FOCUS2]], [[Effects#Elemental_Tags|BOOST2]], [[Effects#Elemental_Tags|SCOURGE2]],  [[Effects#Ailment_Cleanses_and_Buff_Purges|PATRA1]], [[Effects#Ailment_Cleanses_and_Buff_Purges|NERVUNDI1]]
 +
 +
===1.5 Points===
 +
[[Effects#Attack_Modification_Tags|TRIPLEHIT]], [[Effects#Elemental_Tags|BURN3]], [[Effects#Elemental_Tags|SHOCK3]], [[Effects#Elemental_Tags|FREEZE3]], [[Effects#Elemental_Tags|STONE3]], [[Effects#Elemental_Tags|SOAK3]], [[Effects#Elemental_Tags|ENERGY3]], [[Effects#Elemental_Tags|DIZZY3]], [[Effects#Elemental_Tags|FALLOUT3]], [[Effects#Elemental_Tags|WEIGHT3]], [[Effects#Physical_Tags|CENTER3]], [[Effects#Physical_Tags|MOMENTUM3]], [[Effects#Physical_Tags|FOCUS3]], [[Effects#Elemental_Tags|BOOST3]], [[Effects#Elemental_Tags|SCOURGE3]], [[Effects#Nerve|POISON1]], [[Effects#Mind|PANIC1]], [[Effects#Nerve|ENERVATION1]], [[Effects#Nerve|EXHAUSTION1]], [[Effects#Mind|ILLUSION1]], [[Effects#Mind|FEAR1]], [[Effects#Mind|RAGE1]], [[Effects#Nerve|CHARM1]], [[Effects#Miscellaneous|RANDOM1]], [[Effects#Stat_Bonus|RAKUKAJA1]], [[Effects#Stat_Bonus|SUKUKAJA1]], [[Effects#Stat_Bonus|TARUKAJA1]], [[Effects#Stat_Penalty|RAKUNDA1]], [[Effects#Stat_Penalty|SUKUNDA1]], [[Effects#Stat_Penalty|TARUNDA1]], [[Effects#Miscellaneous|TETRAJA1]], [[Effects#Miscellaneous|CURSE1]], [[Effects#Miscellaneous|CRITUP1]], [[Effects#Attack_Modification_Tags|HPDRAIN1]], [[Effects#Attack_Modification_Tags|SPDRAIN1]], [[Effects#Elemental_Resist_Manipulation|SLASHBREAK1]], [[Effects#Elemental_Resist_Manipulation|PIERCEBREAK1]], [[Effects#Elemental_Resist_Manipulation|STRIKEBREAK1]], [[Effects#Elemental_Resist_Manipulation|FIREBREAK1]], [[Effects#Elemental_Resist_Manipulation|WATERBREAK1]], [[Effects#Elemental_Resist_Manipulation|WINDBREAK1]], [[Effects#Elemental_Resist_Manipulation|EARTHBREAK1]], [[Effects#Elemental_Resist_Manipulation|NUCLEARBREAK1]], [[Effects#Elemental_Resist_Manipulation|ICEBREAK1]], [[Effects#Elemental_Resist_Manipulation|ELECBREAK1]], [[Effects#Elemental_Resist_Manipulation|GRAVITYBREAK1]], [[Effects#Elemental_Resist_Manipulation|SLASHWALL1]], [[Effects#Elemental_Resist_Manipulation|PIERCEWALL1]], [[Effects#Elemental_Resist_Manipulation|STRIKEWALL1]], [[Effects#Elemental_Resist_Manipulation|FIREWALL1]], [[Effects#Elemental_Resist_Manipulation|WATERWALL1]], [[Effects#Elemental_Resist_Manipulation|WINDWALL1]], [[Effects#Elemental_Resist_Manipulation|EARTHWALL1]], [[Effects#Elemental_Resist_Manipulation|NUCLEARWALL1]], [[Effects#Elemental_Resist_Manipulation|ICEWALL1]], [[Effects#Elemental_Resist_Manipulation|ELECWALL1]], [[Effects#Elemental_Resist_Manipulation|GRAVITYWALL1]], [[Effects#Miscellaneous|CHANCE1]]
 +
 +
===2 Points===
 +
[[Effects#Attack_Modification_Tags|ALMIGHTYSPLIT]], [[Effects#Ailment_Cleanses_and_Buff_Purges|DEKAJA1]], [[Effects#Ailment_Cleanses_and_Buff_Purges|DEKUNDA1]], [[Effects#Ailment_Cleanses_and_Buff_Purges|AMRITA1]], [[Effects#Ailment_Cleanses_and_Buff_Purges|PATRA2]], [[Effects#Ailment_Cleanses_and_Buff_Purges|NERVUNDI2]]
 +
 +
===2.5 Points===
 +
[[Effects#Miscellaneous|MAKARAKARN1]], [[Effects#Miscellaneous|TETRAKARN1]]
 +
 +
===3 Points===
 +
[[Effects#Attack_Modification_Tags|AREA]], [[Effects#Nerve|POISON2]], [[Effects#Mind|PANIC2]], [[Effects#Nerve|ENERVATION2]], [[Effects#Nerve|EXHAUSTION2]], [[Effects#Mind|ILLUSION2]], [[Effects#Mind|FEAR2]], [[Effects#Mind|RAGE2]], [[Effects#Nerve|CHARM2]], [[Effects#Miscellaneous|RANDOM2]], [[Effects#Stat_Bonus|RAKUKAJA2]], [[Effects#Stat_Bonus|SUKUKAJA2]], [[Effects#Stat_Bonus|TARUKAJA2]], [[Effects#Stat_Penalty|RAKUNDA2]], [[Effects#Stat_Penalty|SUKUNDA2]], [[Effects#Stat_Penalty|TARUNDA2]], [[Effects#Ailment_Cleanses_and_Buff_Purges|PATRA3]], [[Effects#Ailment_Cleanses_and_Buff_Purges|NERVUNDI3]], [[Effects#Miscellaneous|TETRAJA2]], [[Effects#Miscellaneous|CURSE2]], [[Effects#Miscellaneous|CRITUP2]], [[Effects#Attack_Modification_Tags|HPDRAIN2]], [[Effects#Attack_Modification_Tags|SPDRAIN2]], [[Effects#Elemental_Resist_Manipulation|SLASHBREAK2]], [[Effects#Elemental_Resist_Manipulation|PIERCEBREAK2]], [[Effects#Elemental_Resist_Manipulation|STRIKEBREAK2]], [[Effects#Elemental_Resist_Manipulation|FIREBREAK2]], [[Effects#Elemental_Resist_Manipulation|WATERBREAK2]], [[Effects#Elemental_Resist_Manipulation|WINDBREAK2]], [[Effects#Elemental_Resist_Manipulation|EARTHBREAK2]], [[Effects#Elemental_Resist_Manipulation|NUCLEARBREAK2]], [[Effects#Elemental_Resist_Manipulation|ICEBREAK2]], [[Effects#Elemental_Resist_Manipulation|ELECBREAK2]], [[Effects#Elemental_Resist_Manipulation|GRAVITYBREAK2]], [[Effects#Elemental_Resist_Manipulation|SLASHWALL2]], [[Effects#Elemental_Resist_Manipulation|PIERCEWALL2]], [[Effects#Elemental_Resist_Manipulation|STRIKEWALL2]], [[Effects#Elemental_Resist_Manipulation|FIREWALL2]], [[Effects#Elemental_Resist_Manipulation|WATERWALL2]], [[Effects#Elemental_Resist_Manipulation|WINDWALL2]], [[Effects#Elemental_Resist_Manipulation|EARTHWALL2]], [[Effects#Elemental_Resist_Manipulation|NUCLEARWALL2]], [[Effects#Elemental_Resist_Manipulation|ICEWALL2]], [[Effects#Elemental_Resist_Manipulation|ELECWALL2]], [[Effects#Elemental_Resist_Manipulation|GRAVITYWALL2]], [[Effects#Miscellaneous|CHANCE2]]
 +
 +
===4 Points===
 +
[[Effects#Nerve|POISON3]], [[Effects#Mind|PANIC3]], [[Effects#Nerve|ENERVATION3]], [[Effects#Nerve|EXHAUSTION3]], [[Effects#Mind|ILLUSION3]], [[Effects#Mind|FEAR3]], [[Effects#Mind|RAGE3]], [[Effects#Nerve|CHARM3]], [[Effects#Miscellaneous|RANDOM3]], [[Effects#Stat_Bonus|RAKUKAJA3]], [[Effects#Stat_Bonus|SUKUKAJA3]], [[Effects#Stat_Bonus|TARUKAJA3]], [[Effects#Stat_Penalty|RAKUNDA3]], [[Effects#Stat_Penalty|SUKUNDA3]], [[Effects#Stat_Penalty|TARUNDA3]], [[Effects#Ailment_Cleanses_and_Buff_Purges|DEKAJA2]], [[Effects#Ailment_Cleanses_and_Buff_Purges|DEKUNDA2]], [[Effects#Ailment_Cleanses_and_Buff_Purges|AMRITA2]], [[Effects#Miscellaneous|TETRAJA3]], [[Effects#Miscellaneous|CURSE3]], [[Effects#Miscellaneous|CRITUP3]], [[Effects#Attack_Modification_Tags|HPDRAIN3]], [[Effects#Attack_Modification_Tags|SPDRAIN3]], [[Effects#Elemental_Resist_Manipulation|SLASHBREAK3]], [[Effects#Elemental_Resist_Manipulation|PIERCEBREAK3]], [[Effects#Elemental_Resist_Manipulation|STRIKEBREAK3]], [[Effects#Elemental_Resist_Manipulation|FIREBREAK3]], [[Effects#Elemental_Resist_Manipulation|WATERBREAK3]], [[Effects#Elemental_Resist_Manipulation|WINDBREAK3]], [[Effects#Elemental_Resist_Manipulation|EARTHBREAK3]], [[Effects#Elemental_Resist_Manipulation|NUCLEARBREAK3]], [[Effects#Elemental_Resist_Manipulation|ICEBREAK3]], [[Effects#Elemental_Resist_Manipulation|ELECBREAK3]], [[Effects#Elemental_Resist_Manipulation|GRAVITYBREAK3]], [[Effects#Elemental_Resist_Manipulation|SLASHWALL3]], [[Effects#Elemental_Resist_Manipulation|PIERCEWALL3]], [[Effects#Elemental_Resist_Manipulation|STRIKEWALL3]], [[Effects#Elemental_Resist_Manipulation|FIREWALL3]], [[Effects#Elemental_Resist_Manipulation|WATERWALL3]], [[Effects#Elemental_Resist_Manipulation|WINDWALL3]], [[Effects#Elemental_Resist_Manipulation|EARTHWALL3]], [[Effects#Elemental_Resist_Manipulation|NUCLEARWALL3]], [[Effects#Elemental_Resist_Manipulation|ICEWALL3]], [[Effects#Elemental_Resist_Manipulation|ELECWALL3]], [[Effects#Elemental_Resist_Manipulation|GRAVITYWALL3]], [[Effects#Miscellaneous|CHANCE3]]
 +
 +
===5 Points===
 +
[[Effects#Miscellaneous|SWIFT]], [[Effects#Ailment_Cleanses_and_Buff_Purges|DEKAJA3]], [[Effects#Ailment_Cleanses_and_Buff_Purges|DEKUNDA3]], [[Effects#Ailment_Cleanses_and_Buff_Purges|AMRITA3]], [[Effects#Miscellaneous|MAKARAKARN2]], [[Effects#Miscellaneous|TETRAKARN2]]
 +
 +
===6 Points===
 +
[[Effects#Miscellaneous|MAKARAKARN3]], [[Effects#Miscellaneous|TETRAKARN3]]
 +
 +
</div>
 
[[category:Newsfiles]] [[Category:Combat]]
 
[[category:Newsfiles]] [[Category:Combat]]

Latest revision as of 01:57, 14 May 2014

Contents

This file covers the basics on custom AND Special abilities.

[edit] What's a Special ability?

A Special ability is a move that your character can use, as opposed to your Persona/Shadow. For Persona-Users/Shadow-Possessed, these moves can be as mundane or as fantastic as you like, so long as they are something your character can do.

For civilians, there is a bit of a natural limitation, but even a normal person can cheer on their friends (buff), stab a monster (physical), or use a medical kit on an injured person (heal).

[edit] What's a custom ability?

A custom ability is a custom move that characters who either have a Custom Persona, an Ultimate Persona, are Shadow-Possessed, or have gained a Persona through The Offer method may have. This is a chance to make a move that is fully customizable to your character.

These are functionally identical to Specials in many ways, except they come from the Persona instead, typically do not use meter, and are usually built at a lower point cost than a Special's 10.5 points.

[edit] Do I need to have a custom ability?

No. You can select a move from the lists instead if you qualify for one.

[edit] Do I need to have a Special ability?

Yes. Talk with admin or other players if you need help thinking of one.

[edit] What limitations are there?

A custom ability can't be Primal or Ailment.

Severe custom abilities are ONLY for Ultimate Personas.

A custom ability may be High, Standard, or Severe. Standard abilities have a limitation of 4.5 points. High are 7.5 points. Severe are 10.5, like a special, and require the Unlock tag -- this does not count against your point total but makes the ability cost 5 meter to use like a Special.

Unlock is for Severe customs only.

Almighty abilities cost one extra point.

There may be no more than five tags on any ability. Again, Unlock does not count against this total.

[edit] Can you give me some examples?

A character wants to create the ability Volcanic Blast.

They decide that it will be an attack of high rank and of the Fire element, and they would prefer it to be Physical. They also decide that they would like it to do Earthsplit (0 points) and that they would like to apply Burn and Stone. They settle on Burn2 (1 point) and Stone1 (0.5 points). This gives them, out of 7.5 points, 6 points to place into the damage the attack deals for a final result of:

  • Physical, Fire 6, Earthsplit Burn2 Stone1

A character would like to create the ability Great Shield.

They decide that what they want is to create a high rank defensive move centered around the three physical elemental walls, and for use on themself only. This gives them a pool of 8.5 points instead of 7.5 thanks to the Self tag (-1 point). Unfortunately, taking all three at 3-odds would be 12 points, which is more than they can afford. Even taking all three at 2-odds is more than 8.5 points (they are 3 points apiece), so they instead take all three at 1-odds. This costs them 4.5 points, leaving them with four points to spend. They decide on Rakukaja3 (4 points) for a final result of:

  • Recovery, Heal 0, Rakukaja3 Strikewall1 Slashwall1 Piercewall1 Self

[edit] What tags are there, and what do they cost?

Important reminder! Almighty element abilities add one point to their total cost.

[edit] -1 Point (ADDS ONE POINT TO TOTAL)

SELF

[edit] 0 Points

UNLOCK, SLASHSPLIT, PIERCESPLIT, STRIKESPLIT, FIRESPLIT, WATERSPLIT, WINDSPLIT, EARTHSPLIT, NUCLEARSPLIT, ICESPLIT, ELECSPLIT, GRAVITYSPLIT, LIGHTSPLIT, DARKSPLIT, NERVESPLIT, MINDSPLIT

[edit] 0.5 Points

DOUBLEHIT, BURN1, SHOCK1, FREEZE1, STONE1, SOAK1, ENERGY1, DIZZY1, FALLOUT1, WEIGHT1, CENTER1, MOMENTUM1, FOCUS1, BOOST1, SCOURGE1

[edit] 1 Points

KNOCKDOWNATK, LOWHPATK, AILEDATK, BURN2, SHOCK2, FREEZE2, STONE2, SOAK2, ENERGY2, DIZZY2, FALLOUT2, WEIGHT2, CENTER2, MOMENTUM2, FOCUS2, BOOST2, SCOURGE2, PATRA1, NERVUNDI1

[edit] 1.5 Points

TRIPLEHIT, BURN3, SHOCK3, FREEZE3, STONE3, SOAK3, ENERGY3, DIZZY3, FALLOUT3, WEIGHT3, CENTER3, MOMENTUM3, FOCUS3, BOOST3, SCOURGE3, POISON1, PANIC1, ENERVATION1, EXHAUSTION1, ILLUSION1, FEAR1, RAGE1, CHARM1, RANDOM1, RAKUKAJA1, SUKUKAJA1, TARUKAJA1, RAKUNDA1, SUKUNDA1, TARUNDA1, TETRAJA1, CURSE1, CRITUP1, HPDRAIN1, SPDRAIN1, SLASHBREAK1, PIERCEBREAK1, STRIKEBREAK1, FIREBREAK1, WATERBREAK1, WINDBREAK1, EARTHBREAK1, NUCLEARBREAK1, ICEBREAK1, ELECBREAK1, GRAVITYBREAK1, SLASHWALL1, PIERCEWALL1, STRIKEWALL1, FIREWALL1, WATERWALL1, WINDWALL1, EARTHWALL1, NUCLEARWALL1, ICEWALL1, ELECWALL1, GRAVITYWALL1, CHANCE1

[edit] 2 Points

ALMIGHTYSPLIT, DEKAJA1, DEKUNDA1, AMRITA1, PATRA2, NERVUNDI2

[edit] 2.5 Points

MAKARAKARN1, TETRAKARN1

[edit] 3 Points

AREA, POISON2, PANIC2, ENERVATION2, EXHAUSTION2, ILLUSION2, FEAR2, RAGE2, CHARM2, RANDOM2, RAKUKAJA2, SUKUKAJA2, TARUKAJA2, RAKUNDA2, SUKUNDA2, TARUNDA2, PATRA3, NERVUNDI3, TETRAJA2, CURSE2, CRITUP2, HPDRAIN2, SPDRAIN2, SLASHBREAK2, PIERCEBREAK2, STRIKEBREAK2, FIREBREAK2, WATERBREAK2, WINDBREAK2, EARTHBREAK2, NUCLEARBREAK2, ICEBREAK2, ELECBREAK2, GRAVITYBREAK2, SLASHWALL2, PIERCEWALL2, STRIKEWALL2, FIREWALL2, WATERWALL2, WINDWALL2, EARTHWALL2, NUCLEARWALL2, ICEWALL2, ELECWALL2, GRAVITYWALL2, CHANCE2

[edit] 4 Points

POISON3, PANIC3, ENERVATION3, EXHAUSTION3, ILLUSION3, FEAR3, RAGE3, CHARM3, RANDOM3, RAKUKAJA3, SUKUKAJA3, TARUKAJA3, RAKUNDA3, SUKUNDA3, TARUNDA3, DEKAJA2, DEKUNDA2, AMRITA2, TETRAJA3, CURSE3, CRITUP3, HPDRAIN3, SPDRAIN3, SLASHBREAK3, PIERCEBREAK3, STRIKEBREAK3, FIREBREAK3, WATERBREAK3, WINDBREAK3, EARTHBREAK3, NUCLEARBREAK3, ICEBREAK3, ELECBREAK3, GRAVITYBREAK3, SLASHWALL3, PIERCEWALL3, STRIKEWALL3, FIREWALL3, WATERWALL3, WINDWALL3, EARTHWALL3, NUCLEARWALL3, ICEWALL3, ELECWALL3, GRAVITYWALL3, CHANCE3

[edit] 5 Points

SWIFT, DEKAJA3, DEKUNDA3, AMRITA3, MAKARAKARN2, TETRAKARN2

[edit] 6 Points

MAKARAKARN3, TETRAKARN3

Personal tools
Namespaces

Variants
Actions
Navigation
Wiki Tools
Toolbox