Difference between revisions of "Shirou Sekigawa/Persona"

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Shirou's Resonance has changed, and quite remarkably. The lake that was is gone, and there's a fast flowing river of possibility instead in that underground aura. He has become the Will to Change, and that's what comes off strongly. He still can't control it too much, and at times the river flows too fast, threatening to drown those that get in the way.  
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Shirou's Resonance has changed once more into something far more sinister. It changes to suit his need, but for now it's a field of ice and snow, swirling around him... it's entrapping and steals vitality from others, the coldness of space and ice. It can cling to him like armor, defensively, or he can expand the field to make a lot of people feel his power.
  
Music types will hear Metal Music in 5/4th time, while those that just hear noises will hear old chants and funeral rituals. People that smell or taste resonances will get rushing water with strong hints of earthen minerals and a hint of coppery blood. Persona that see resonance as light or colors might have trouble; Shirou appears almost as the absence of light, blacks and purples that swirl around him in a chaotic way.
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Music types will hear Metal Music in 5/4th time, while those that just hear noises will hear the howl of the void. People that smell or taste resonances will get ice and snow, with a hint of blood. Persona that see resonance as light or colors might have trouble; Shirou appears almost as the absence of light, blacks and purples that swirl around him in a chaotic way.
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!style="-moz-border-radius:0px;text-align: left;background: #EBE8EB; width:1000pt"| Associated Abilities
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{| border="1" cellpadding="5" cellspacing="0"
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|'''Power'''
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|'''Description'''
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| Dark Critical
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| Makes his Dark type attacks deal critical damage more often.
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| Dark Saber
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| Does both light Dark and Slashing type damage.
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| Diamai
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| Heals a person slowly over time.
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| Mamakakaja
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| Improves everyone's Magic Power in an area.
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| Marakunda
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| Drains the Vitality of an opponent.
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| Mudo
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| A rather weak Dark type attack.
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| Mudoon
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| A moderately powerful Dark type attack.
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| Poisma
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| Poisons one person and does damage over time.
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| Sukunda
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| Drains the Agility of one foe.
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| Trial of Darkness
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| One of Shirou's favorite attacks; A weak Dark type attack that makes it harder for an opponent to cast magic.
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!style="-moz-border-radius:0px;text-align: left;background: #EBE8EB; width:1000pt"| Freebies And Specials
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|'''Power'''
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|'''Description'''
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| Pierce Attack - Yari
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| Minor pierce damage to one target.
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| Healing Touch
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| Slows down time for one ally, improving luck, agility, and healing them over time.
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Revision as of 03:59, 22 October 2011


"I am thou... thou are I. I am Charon, the Ferryman. I will help carry you to your destiny, the destiny we all share."

Charon is the ferryman that guards the river Styx, normally portrayed as a grim and brooding individual. Portrayals vary on his physical appearance: while some accounts point towards a old, haggard man, some say that he's a young man with haunted if striking features. Shirou's 'version' of the minor god reveals a skeltal man, dressed as a traveler, in a heavy jacket and a long scarf. He wears a bone mask that covers his face, and he carries with him his oar, but he also pulses with dark energy.

The two of them make a good team, Charon representing a natural change or natural force, and Shirou representing the drive to understand those changes. Charon is also a 'guardian' of a sorts, protecting the gates of life and death and thus granting Shirou both death-dealing and healing magics. But Charon is also a demanding man; those that die must have a coin to pay their passage across the River Styx. Shirou is just more likely to loot a fallen shadow's carcass for usable items and yen though.


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