Difference between revisions of "Stats"

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<center>''"This whole creation is essentially subjective, and the dream is the theater where the dreamer is at once scene, actor, prompter, stage manager, author, audience, and critic."''</center><br>
 
<center>''"This whole creation is essentially subjective, and the dream is the theater where the dreamer is at once scene, actor, prompter, stage manager, author, audience, and critic."''</center><br>
  
Some people are simply better at some things than other people. Many of them have clear leanings towards a certain talent above all else. As is the case in many games, Persona MUSH rates a character's combat prowess across several different statistics that one should consider.
+
Some people are simply better at some things than other people. Many of them have clear leanings towards a certain areas above all else. At the same time, some people are worse at some things than other people, with particular fields giving them more trouble. As is the case in many games, Persona MUSH rates a character's combat prowess across several different statistics that one should consider.
 +
 
 +
Stats are an abstraction for combat purposes. They reflect personal tendencies at a given time and can change along with a change in habits.
  
 
=Stats Overview=
 
=Stats Overview=
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You can see your stats at any time with +stats. The following is a sample statblock:
 
You can see your stats at any time with +stats. The following is a sample statblock:
 
<BR><br>
 
<BR><br>
[[File:Ex_stats.png|Example Stats]]
+
[[File:Koro_stats.png|Example Stats]]
 
<br><br>
 
<br><br>
 
So, what does this all mean? The next few files will help you through that.
 
So, what does this all mean? The next few files will help you through that.
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==Shared Stats==
 
==Shared Stats==
  
These stats are used not only by a character, but also by a Persona, and range from 1 to 99. Extremes on either end are rare, and most characters and Personae alike will have between 40 to 70 in a given stat.
+
These stats are used not only by a character, but also by a Persona, and range from 1 to 99. 'The 'average' for Persona-users is in the 50s, and divergence from this point is common - many people have clear talents and weaknesses. However, dipping far below the 40s or far above the 70s is very rare, and much farther than that simply doesn't happen except in very extraordinary cases.
 +
These abilities don't factor in the whole of human ability; an Olympic weightlifter is frankly irrelevant to a scale that deals mostly in combat prowess, though occasionally some very notable feats might occur thanks to the power of Persona. It is definitely true that the talents of those with that power are magnified compared to those of similar ability without Personas, however.
  
 
When a Persona is active, a character's attributes are averaged with the Persona's. For example, if a character's "self" rating for Luck is 50 and the Persona's Luck rating is 60, their effective Luck will be 55. Odd numbers are rounded down.
 
When a Persona is active, a character's attributes are averaged with the Persona's. For example, if a character's "self" rating for Luck is 50 and the Persona's Luck rating is 60, their effective Luck will be 55. Odd numbers are rounded down.
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In general, Personae have a higher overall stat total than a person's own self, but it is possible to have a stat that is lower through averaging, in which the bar will usually display a red portion along with a red number (as opposed to positive averages, which have yellow portions with green numbers, or rare instances where a "Self" and "Persona" have the exact same rating in a stat, which results in a white number and no specially colored bar portions). Characters with extreme high and low ends on "Self" stats are more prone to this.
 
In general, Personae have a higher overall stat total than a person's own self, but it is possible to have a stat that is lower through averaging, in which the bar will usually display a red portion along with a red number (as opposed to positive averages, which have yellow portions with green numbers, or rare instances where a "Self" and "Persona" have the exact same rating in a stat, which results in a white number and no specially colored bar portions). Characters with extreme high and low ends on "Self" stats are more prone to this.
  
===The Five Stats===
+
The five shared stats are as follows:
  
*'''Strength (STR):''' Dictates how powerful the character is when using their own might, and thus their damage output with physical attacks (and some resistance against the same).  
+
'''Strength (STR)''': Dictates how powerful the character is when making use of physical attacks and thus determines their damage output with the same. It also plays a secondary role in physical defense and the determination of HP totals.
  
*'''Magic (MAG):''' Quantifies how skilled the character is in matters of magic and mysticism, thus translating to greater damage with magical attacks (and some resistance against the same). A large pool of SP does not require you to have high Magic.  
+
'''Magic (MAG)''': Quantifies how skilled the character is in matters of magic and mysticism, thus translating to greater damage with magical attacks and skill with healing spells. It also plays a primary role in determining SP totals and a secondary role in magical defense.
  
*'''Agility (AGI):''' This determines how quick a character is when it comes to avoiding danger headed their way.  
+
'''Agility (AGI)''': This determines how accurate a character is with their attacks. It also plays a secondary role when it comes to avoiding danger headed their way. It also plays a role in the use of +cover.
  
*'''Vitality (VIT):''' Measures a character's all-around toughness, their ability to take damage. Having a higher than average HP count does not necessitate high Vitality!
+
'''Vitality (VIT)''': Measures a character's all-around toughness, playing a primary role in their ability to take both physical and magical damage. It also plays a primary role in determining HP totals.
  
*'''Luck (LUK):''' How lucky a character is, governing general success in battles. This world is a world of fates and interventions, after all.  
+
'''Luck (LUK)''': How lucky a character is, governing general success in battles. It plays a primary role in determining critical hit chance, as well as how likely a character is to resist a negative effect applying. It plays a lesser role in defending against critical hits and determining how likely a character is to dodge an attack.
 +
 
 +
More information about all stats will be discussed later on.
  
 
==Other Stats==
 
==Other Stats==
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These stats do not follow the rules of the five of the previous file, but are nonetheless highly important to observe.
 
These stats do not follow the rules of the five of the previous file, but are nonetheless highly important to observe.
  
'''HP:''' Your hit points, the total of which is dependent on the character ("self"). As is the case with most games, this represents your character's remaining health. You lose this as you are struck by attacks, but can be recovered with the use of healing abilities (Dia, etc.). If it drops to zero or lower, your character is knocked out - or at least unable to fight any further. The "average" HP count is 300. Typically, the more HP you have, the lower your SP pool will be.
+
'''HP''': Your hit points, the total of which is dependent on the character's Strength and Vitality stats. As is the case with most games, this represents your character's remaining health. You lose this as you are struck by attacks or use physical abilities, but can be recovered with the use of healing abilities (Dia, etc.). If it drops to zero or lower, your character is unable to fight any further - this may be too tired to go on, or it may literally be unconscious, depending on the situation. Some characters' special attacks also cost HP to use, though at a far greater discount than they would be if they were normal abilities. The "average" HP count is 385.
  
'''SP:''' Your spirit points, the total of which is dependent on the character ("self"). This represents your mental fortitude in which to summon Personae with - a draining activity in itself. Each skill in your ability costs a certain amount of SP. Usually, the higher the level or the more potent the effects, the more expensive. Some characters' special attacks also cost SP to use, though at a far greater discount than they would be if they were normal abilities. The "average" SP count is 125. Having a higher SP count often means having a lower HP count in turn.
+
'''SP''': Your spirit points, the total of which is dependent on the character's Magic stat. This represents your mental fortitude in which to utilize the magical talents of certain Personae. Non-physical abilities - or 'spells' - cost SP. Usually, the higher the level or the more potent the effects, the more expensive. Some characters' special attacks also cost SP to use, though at a far greater discount than they would be if they were normal abilities. The "average" SP count is 113.
  
'''Resistances:''' This list indicates whether an element will do more or less damage to the character if they are struck by it, and is determined by the currently equipped Persona. (Non-Persona users have a blank one called "None," which has no resistances or vulnerabilities.) See [[elements]] for more.
+
'''Resistances''': This list indicates whether an element will do more or less damage to the character if they are struck by it, and is determined by the currently equipped Persona. (Non-Persona users have a blank one called "None," which has no resistances or vulnerabilities; some Personas may also have no resistances but this is very rare) See [[Elements]] for more.
  
'''Abilities:''' This list shows you what abilities are available to your character, with their basic attack on the upper left and their unique special attack on the upper right. Everything below them are abilities granted by the currently Persona. Aside from the basic attack, nearly all abilities use up SP. See [[abilities]] for more.
+
'''Abilities''': This list shows you what abilities are available to your character, with their basic attack on the upper left and their unique special attack on the upper right. Everything below them are abilities granted by the currently Persona. Aside from the basic attack, all abilities use up SP or HP. See [[Abilities]] for more.
  
'''Personae:''' Shows you the Personae that are available to you. Their native Persona rests in the 'M' (Main) slot, while their remaining slots are numbered (1, 2, etc). The name of the currently active one is in green, but is also listed at the top of the stat readout. Inactive ones are colored white in the list of currently held Personae. Unused slots are blank. You can type +pstats (slot) in order to see how they would affect your character. See [[Persona]] for more info.
+
'''Personae''': Shows you the Personae that are available to you. Their native Persona rests in the 'M' (Main) slot, while their remaining slots are numbered (1, 2, etc). The name of the currently active one is in green, but is also listed at the top of the stat readout. Inactive ones are colored white in the list of currently held Personae. Unused slots are blank. You can type +stats/# (where # is a slot such as M, 1, 2, etc) in order to see how they would affect your character. See [[Persona]] for more info.
  
 
=Stats in Depth=
 
=Stats in Depth=
 
+
==Stat Scale==
Detailing the five stats and their ranges.
+
A rough estimation of the scale used for all stats follows:
 
+
==Agility==
+
<center>''"A battle is a lot like a boxing match... Speed is crucial."''</center><br>
+
 
+
Agility is a measurement of a person's skill at avoiding attacks. It has to do with speed, hand-eye coordination and any other number of physical factors, along with a good reaction time, so it's hard to generalize what sort of traits might give a high Agility. Agility is used primarily to help dodge attacks, naturally. Most humans have an Agility between 40 and 70, while most Personas have an Agility between 35 and 85. A high Agility might represent great speed or a talent for predicting where enemies will attack.<br><BR>
+
  
 
{| border="1" cellpadding="5" cellspacing="0"  
 
{| border="1" cellpadding="5" cellspacing="0"  
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|'''Description'''
 
|'''Description'''
 
|-
 
|-
| 01-10
+
| 86+
| The least responsive things in all existence. Turtles.
+
| This level is generally beyond even Persona-users; it is reserved for supremely powerful entities, usually plot bosses or Shadows in their area of expertise.
 
|-
 
|-
| 11-20
+
| 75-85
| Incapable of dodging. Babies, paraplegics.
+
| This level represents extremely good ability; someone for whom 'strength training' is a fixture of their life might have this for Str; a person capable of withstanding hardship that would take down a lesser person or able to get up again after a severe beating might have this for Vit.
 
|-
 
|-
| 21-30
+
| 64-74
| Extremely undodgy. Children without Personas.
+
| This level represents a noticeable talent; someone's good at this. An athlete who keeps in regular shape might have this for any Physical score, dependent upon their specific sport; an especially focused person or one devoting a lot of time to spiritual pursuits might have this for Magic.
 
|-
 
|-
| 31-40
+
| 53-63
| Very undodgy. This is the Agility that notably slow or unreactive characters might have, perhaps due to not paying attention to anything or having a lame leg. Tatsuzou Sudou.
+
| This level is roughly average competence in a given field; a nondescript man might have this for Str, while a person with no particular good or bad fortune and/or an average outlook on life might have this for Luk.
 
|-
 
|-
| 41-50
+
| 42-52
| Below-Average Agility. Perhaps these characters are easily distracted or are physically inactive. Junpei Iori, Ogoun.
+
| This is a weak point for a person's abilities, albeit not excessively so in general; your average schoolgirl might be here for Str, while someone clumsy or slow to react might have this for Agi.
 
|-
 
|-
| 51-60
+
| 31-41
| Average Agility. Most Persona-users are around here. Minato Arisato, Castor.
+
| This is a /distinct/ weak point for a character; not only are they 'not good' at it, they're noticeably bad at whatever this is. Someone crippled in an accident might have this for Agi; someone always expecting the worst of life (and usually getting it) might have this for Luck.
 
|-
 
|-
| 61-70
+
| sub-31
| Above-Average Agility. These characters are notably dodgy, maybe because they run track and field or are particularly quick to react. Ken Amada, Lucia.
+
| This level goes beyond weakness and into near-complete inability. A small child might be here for Str; someone who could die any day from weakness or disease might have this for Vit.
|-
+
| 71-80
+
| Dodgy. These characters are much better at avoiding damage than normal people. They are usually trained fighters, or perhaps extremely good at spot-reading the movements of their foes. Tatsuya Sudou, Kintoki-Douji.
+
|-
+
| 81-90
+
| Ninjas. These characters are amazingly quick on both their feet and mind, and most human beings don't have this sort of capability. Even Persona this powerful are rare.
+
|-
+
| 91-100
+
| Teleporters. A human being with this much skill could step between raindrops.
+
 
|}
 
|}
 
<br>
 
<br>
 +
 +
==Strength==
 +
 +
Strength is, in fact, a character's physical strength in combat. It is primarily used to determine damage with physical skills, but has some effect on defense against physical damage and the determination of HP totals as well.
 +
 +
Most humans have a Strength between 40 and 70, while most Personas have a strength between 35 and 85. A high Strength might represent extreme brute strength, or the ability to use normal strength extremely effectively. Conversely, a low Strength might represent physical weakness, due perhaps to innate weakness or to a lack of an investment in physical activities. Or it might also represent someone who, while they have average enough physical ability, are untrained or don't apply it correctly.
 +
 
==Magic==
 
==Magic==
  
<center>''"In this class I'll ease all your worries. It's psychotherapy through magic!"''</center><br>
+
Magic is a measurement of a person's ability to do magic, naturally. It can help to consider this the equivalent of Strength, but for mystical pursuits. While it might seem strange for some people, like those without Personas, to have a Magic score, even those without the capability to use magic still have some sort of innate skill with it. It just never gets used. Magic is used primarily to determine damage from magical attacks and effectiveness of healing spells as well as determine a character's SP pool. It also has some effect on defense against magical damage.
  
Magic is a measurement of a person's ability to do magic, naturally. While it might seem strange for some people, like those without Personas, to have a Magic score, even those without the capability to use magic still have some sort of innate skill with it. It just never gets used. Magic is used primarily to determine damage from magical attacks, but is also has some effect on defense against magical damage. Most humans have a Magic between 40 and 70, while most Personas have a Magic between 35 and 85. A high Magic might represent a great depth of arcane knowledge or a knack for using the mind's power to greatest effect in battle.<br><BR>
+
Most humans have a Magic between 40 and 70, while most Personas have a Magic between 35 and 85. A high Magic might represent a great depth of arcane knowledge or a knack for using the mind's power to greatest effect in battle. A low Magic, however, does not necessarily mean that a character is stupid, simply magically unreceptive.
  
{| border="1" cellpadding="5" cellspacing="0"
+
==Agility==
|-
+
|'''Stat Range'''
+
|'''Description'''
+
|-
+
| 01-10
+
| The least mystically sensitive things in existence. Rocks.
+
|-
+
| 11-20
+
| Magically blind. Fish, plants.
+
|-
+
| 21-30
+
| Extremely mystically incapable. Dogs without Personas.
+
|-
+
| 31-40
+
| Magically weak. This is the Magic that notably mystically incompetent characters might have, perhaps due to not being particularly smart at all or a complete lack of talent with magic. Kanji Tatsumi, Take-Mikazuchi.
+
|-
+
| 41-50
+
| Below-Average Magic. Perhaps these characters don't have Personas, or focus on physical strength. Chie Satonaka, Palladion.
+
|-
+
| 51-60
+
| Average Magic. Most Persona-users are around here. Minato Arisato, Izanagi.
+
|-
+
| 61-70
+
| Above-Average Magic. These characters are notably good at magic, maybe because they have studied or have a knack for mysticism. Yukari Takeba, Hermes.
+
|-
+
| 71-80
+
| Gifted. These characters are much more magically skilled than normal people. They are usually trained mystics, or perhaps extremely focused, studious people. Mitsuru Kirijo, Nemesis.
+
|-
+
| 81-90
+
| Savants. These characters are magical powerhouses, and most human beings don't have this sort of capability. Even Persona this powerful are rare.
+
|-
+
| 91-100
+
| Archmagi. A human being with this level of power could be the next Merlin.
+
|}
+
<br>
+
==Strength==
+
  
<center>''"I will RENOVATE your ass!"''</center><br>
+
Agility is a measurement of a person's speed and skill at connecting with their attacks in combat. It has to do with speed, hand-eye coordination and any other number of physical factors, along with a good reaction time, so it's hard to generalize what sort of traits might give a high Agility. Agility is primarily used in determining the accuracy of attacks, but also plays a role in avoiding other people's attacks. Agility is also important in the use of +cover.
  
Strength is, in fact, a character's physical strength. It is primarily used to deal physical damage, but has some effect on defense against physical damage as well. Most humans have a Strength between 40 and 70, while most Personas have a strength between 35 and 85. A high Strength might represent colossal brute strength, or the ability to use normal strength extremely effectively.<br><BR>
+
Most humans have an Agility between 40 and 70, while most Personas have an Agility between 35 and 85. A high Agility might represent great speed or a talent for accurate strikes. A low Agility score might suggest a character who is slow on their feet or unskilled with aiming their attacks precisely.
  
{| border="1" cellpadding="5" cellspacing="0"
 
|-
 
|'''Stat Range'''
 
|'''Description'''
 
|-
 
| 01-10
 
| The weakest thing there is. Babies, windup toys.
 
|-
 
| 11-20
 
| Helpless. Toddlers, paraplegics.
 
|-
 
| 21-30
 
| Extremely Weak. Most children without Personas.
 
|-
 
| 31-40
 
| Weak. This is the strength that notably weak characters might have, perhaps due to a disease or an exceptionally slight build. Pixie, Fuuka Yamagishi.
 
|-
 
| 41-50
 
| Below-Average Strength. Perhaps these characters didn't get enough exercise, or are still growing. Konohana Sakuya, Ken Amada.
 
|-
 
| 51-60
 
| Average strength. Most people are around here. Minato Arisato, Penthesilea.
 
|-
 
| 61-70
 
| Above-Average Strength. These characters are notably strong, whether because they are athletic, trained to fight or something else. Chie Satonaka, Izanagi.
 
|-
 
| 71-80
 
| Powerful. These characters are much stronger than normal people. They are usually trained fighters, or perhaps carry around very heavy furniture and equipment on a regular basis. Kanji Tatsumi, Tomoe Gozen.
 
|-
 
| 81-90
 
| Extremely Strong. These characters might be Olympic weightlifters, and most human beings don't have this sort of strength. Even Persona this strong are rare.
 
|-
 
| 91-100
 
| Legendary Strength. A human being this strong could easily lift a car or punch through stone walls.
 
|}
 
<br>
 
 
==Vitality==
 
==Vitality==
  
<center>''"Today's Cantonese word is 'Houshonah'! Streeetch and say, 'Houshonah!' 'Houshonah' means 'tough'!"''</center><br>
+
Vitality is a measurement of a person's ability to withstand punishment in combat. It has to do with toughness, determination and grit. Vitality is used primarily to help reduce incoming damage, magical or physical, although it also plays an important role in determining a character's max HP.
  
Vitality is a measurement of a person's ability to withstand punishment. It has to do with toughness, determination and grit. Vitality is used primarily to help reduce incoming damage. Most humans have a Vitality between 40 and 70, while most Personas have a Vitality between 35 and 85. A high Vitality might represent being really tough, or being able to fight even on one's last legs.<br><BR>
+
Most humans have a Vitality between 40 and 70, while most Personas have a Vitality between 35 and 85. A high Vitality might represent being really tough, or being able to fight even on one's last legs. It might also suggest a character who takes pains to develop their endurance. Conversely, a low Vitality might represent a character who isn't able to endure pain as well, or lacks the training or endurance to take many blows. It might also suggest a character who may not possess particularly good personal habits.
  
{| border="1" cellpadding="5" cellspacing="0"
 
|-
 
|'''Stat Range'''
 
|'''Description'''
 
|-
 
| 01-10
 
| The most fragile things in all existence. China plates.
 
|-
 
| 11-20
 
| Breakable without effort. Thin pieces of wood.
 
|-
 
| 21-30
 
| Extremely fragile. Old people without Personas.
 
|-
 
| 31-40
 
| Very fragile. This is the Vitality that notably weak or fragile characters might have, perhaps due to being physically inept or unable to handle pain. Pixie.
 
|-
 
| 41-50
 
| Below-Average Vitality. Perhaps these characters are bad at handling pain or are physically inactive. Naoto Shirogane, Pairika.
 
|-
 
| 51-60
 
| Average Vitality. Most Persona-users are around here. Minato Arisato, Jiraiya.
 
|-
 
| 61-70
 
| Above-Average Vitality. These characters are notably tough, maybe because they fight a lot or are especially determined. Kanji Tatsumi, Polydeuces.
 
|-
 
| 71-80
 
| Tough. These characters are much better at handling damage than normal people. They are usually trained fighters, or perhaps are able to ignore pain to an extent. Aigis, Hypnos.
 
|-
 
| 81-90
 
| Tanks. These characters are amazingly tough and able to withstand pain, and most human beings don't have this sort of capability. Even Persona this powerful are rare.
 
|-
 
| 91-100
 
| Immovable Objects. A human being this tough could take a grenade to the face without flinching.
 
|}
 
<br>
 
 
==Luck==
 
==Luck==
  
<center>''"Don't you hate getting the 'Worst Luck' fortune? I feel like he's the reason my luck is so bad... Maybe I should break up with him."''</center><br>
+
While luck can be a measurement of how lucky one is, even those who don't believe in luck may notice that a positive attitude and unwillingness to give up can correlate to 'luckier' situations. Whether it's taking advantage of opportunities as they come or just getting more in the first place, Luck plays a distinct role in Persona combat.
 +
Luck is used for many things, although it is of primary importance in determining critical hit chance and the odds of a negative status effect applying; for the latter, a higher Luck lowers those chances. It also plays a role in defense against critical hits, and a character's likelihood to dodge attacks.
  
Luck is a measurement of just that: luck. It has to do with being lucky, naturally. Luck is used for many things, including attack accuracy and critical chance. Most humans have a Luck between 40 and 70, while most Personas have a Luck between 35 and 85. A high Luck means being lucky. It's pretty much the only way to explain it.<br><BR>
+
Most humans have a Luck between 40 and 70, while most Personas have a Luck between 35 and 85. A high Luck means being lucky, while a low Luck indicates a lack of luckiness, though there is a difference between the universe genuinely being out to get a character and a character who has simply suffered some unfortunate experiences. Luck can also be a reflection of a positive or negative attitude as much as anything else.
 
+
{| border="1" cellpadding="5" cellspacing="0"
+
|-
+
|'''Stat Range'''
+
|'''Description'''
+
|-
+
| 01-10
+
| The world's unluckiest things. Black cats who walk under ladders into mirrors.
+
|-
+
| 11-20
+
| Amazingly unlucky. Dead albatrosses on Friday the 13th.
+
|-
+
| 21-30
+
| Extremely unlucky. The rabbit with no feet.
+
|-
+
| 31-40
+
| Very unlucky. This is the Luck that notably and repeatedly unlucky characters might have. Tohru Adachi.
+
|-
+
| 41-50
+
| Below-Average Luck. Perhaps these characters have a bit of karma to work off. Yosuke Hanamura, Kintoki-Douji.
+
|-
+
| 51-60
+
| Average Luck. Most Persona-users are around here. Minato Arisato, Tomoe Gozen.
+
|-
+
| 61-70
+
| Above-Average Luck. These characters are notably lucky, maybe because they have some form of lucky charm. Junpei Iori, Himiko.
+
|-
+
| 71-80
+
| Lucky. These characters are much luckier than normal people. There isn't always an easily explained reason, but often they are good at making good situations out of bad ones. Yuka Ayase, Medea.
+
|-
+
| 81-90
+
| Not Allowed In Casinos. These characters are amazingly lucky, far moreso than normal people. Even Persona this powerful are rare.
+
|-
+
| 91-100
+
| Owners of the Seven-Leaf Clover. A human being this lucky could get a job digging ditches and find buried treasure regularly.
+
|}
+
<br>
+

Revision as of 04:52, 21 August 2011


"This whole creation is essentially subjective, and the dream is the theater where the dreamer is at once scene, actor, prompter, stage manager, author, audience, and critic."

Some people are simply better at some things than other people. Many of them have clear leanings towards a certain areas above all else. At the same time, some people are worse at some things than other people, with particular fields giving them more trouble. As is the case in many games, Persona MUSH rates a character's combat prowess across several different statistics that one should consider.

Stats are an abstraction for combat purposes. They reflect personal tendencies at a given time and can change along with a change in habits.

Contents

Stats Overview

You can see your stats at any time with +stats. The following is a sample statblock:

Example Stats

So, what does this all mean? The next few files will help you through that.

Shared Stats

These stats are used not only by a character, but also by a Persona, and range from 1 to 99. 'The 'average' for Persona-users is in the 50s, and divergence from this point is common - many people have clear talents and weaknesses. However, dipping far below the 40s or far above the 70s is very rare, and much farther than that simply doesn't happen except in very extraordinary cases. These abilities don't factor in the whole of human ability; an Olympic weightlifter is frankly irrelevant to a scale that deals mostly in combat prowess, though occasionally some very notable feats might occur thanks to the power of Persona. It is definitely true that the talents of those with that power are magnified compared to those of similar ability without Personas, however.

When a Persona is active, a character's attributes are averaged with the Persona's. For example, if a character's "self" rating for Luck is 50 and the Persona's Luck rating is 60, their effective Luck will be 55. Odd numbers are rounded down.

In general, Personae have a higher overall stat total than a person's own self, but it is possible to have a stat that is lower through averaging, in which the bar will usually display a red portion along with a red number (as opposed to positive averages, which have yellow portions with green numbers, or rare instances where a "Self" and "Persona" have the exact same rating in a stat, which results in a white number and no specially colored bar portions). Characters with extreme high and low ends on "Self" stats are more prone to this.

The five shared stats are as follows:

Strength (STR): Dictates how powerful the character is when making use of physical attacks and thus determines their damage output with the same. It also plays a secondary role in physical defense and the determination of HP totals.

Magic (MAG): Quantifies how skilled the character is in matters of magic and mysticism, thus translating to greater damage with magical attacks and skill with healing spells. It also plays a primary role in determining SP totals and a secondary role in magical defense.

Agility (AGI): This determines how accurate a character is with their attacks. It also plays a secondary role when it comes to avoiding danger headed their way. It also plays a role in the use of +cover.

Vitality (VIT): Measures a character's all-around toughness, playing a primary role in their ability to take both physical and magical damage. It also plays a primary role in determining HP totals.

Luck (LUK): How lucky a character is, governing general success in battles. It plays a primary role in determining critical hit chance, as well as how likely a character is to resist a negative effect applying. It plays a lesser role in defending against critical hits and determining how likely a character is to dodge an attack.

More information about all stats will be discussed later on.

Other Stats

These stats do not follow the rules of the five of the previous file, but are nonetheless highly important to observe.

HP: Your hit points, the total of which is dependent on the character's Strength and Vitality stats. As is the case with most games, this represents your character's remaining health. You lose this as you are struck by attacks or use physical abilities, but can be recovered with the use of healing abilities (Dia, etc.). If it drops to zero or lower, your character is unable to fight any further - this may be too tired to go on, or it may literally be unconscious, depending on the situation. Some characters' special attacks also cost HP to use, though at a far greater discount than they would be if they were normal abilities. The "average" HP count is 385.

SP: Your spirit points, the total of which is dependent on the character's Magic stat. This represents your mental fortitude in which to utilize the magical talents of certain Personae. Non-physical abilities - or 'spells' - cost SP. Usually, the higher the level or the more potent the effects, the more expensive. Some characters' special attacks also cost SP to use, though at a far greater discount than they would be if they were normal abilities. The "average" SP count is 113.

Resistances: This list indicates whether an element will do more or less damage to the character if they are struck by it, and is determined by the currently equipped Persona. (Non-Persona users have a blank one called "None," which has no resistances or vulnerabilities; some Personas may also have no resistances but this is very rare) See Elements for more.

Abilities: This list shows you what abilities are available to your character, with their basic attack on the upper left and their unique special attack on the upper right. Everything below them are abilities granted by the currently Persona. Aside from the basic attack, all abilities use up SP or HP. See Abilities for more.

Personae: Shows you the Personae that are available to you. Their native Persona rests in the 'M' (Main) slot, while their remaining slots are numbered (1, 2, etc). The name of the currently active one is in green, but is also listed at the top of the stat readout. Inactive ones are colored white in the list of currently held Personae. Unused slots are blank. You can type +stats/# (where # is a slot such as M, 1, 2, etc) in order to see how they would affect your character. See Persona for more info.

Stats in Depth

Stat Scale

A rough estimation of the scale used for all stats follows:

Stat Range Description
86+ This level is generally beyond even Persona-users; it is reserved for supremely powerful entities, usually plot bosses or Shadows in their area of expertise.
75-85 This level represents extremely good ability; someone for whom 'strength training' is a fixture of their life might have this for Str; a person capable of withstanding hardship that would take down a lesser person or able to get up again after a severe beating might have this for Vit.
64-74 This level represents a noticeable talent; someone's good at this. An athlete who keeps in regular shape might have this for any Physical score, dependent upon their specific sport; an especially focused person or one devoting a lot of time to spiritual pursuits might have this for Magic.
53-63 This level is roughly average competence in a given field; a nondescript man might have this for Str, while a person with no particular good or bad fortune and/or an average outlook on life might have this for Luk.
42-52 This is a weak point for a person's abilities, albeit not excessively so in general; your average schoolgirl might be here for Str, while someone clumsy or slow to react might have this for Agi.
31-41 This is a /distinct/ weak point for a character; not only are they 'not good' at it, they're noticeably bad at whatever this is. Someone crippled in an accident might have this for Agi; someone always expecting the worst of life (and usually getting it) might have this for Luck.
sub-31 This level goes beyond weakness and into near-complete inability. A small child might be here for Str; someone who could die any day from weakness or disease might have this for Vit.


Strength

Strength is, in fact, a character's physical strength in combat. It is primarily used to determine damage with physical skills, but has some effect on defense against physical damage and the determination of HP totals as well.

Most humans have a Strength between 40 and 70, while most Personas have a strength between 35 and 85. A high Strength might represent extreme brute strength, or the ability to use normal strength extremely effectively. Conversely, a low Strength might represent physical weakness, due perhaps to innate weakness or to a lack of an investment in physical activities. Or it might also represent someone who, while they have average enough physical ability, are untrained or don't apply it correctly.

Magic

Magic is a measurement of a person's ability to do magic, naturally. It can help to consider this the equivalent of Strength, but for mystical pursuits. While it might seem strange for some people, like those without Personas, to have a Magic score, even those without the capability to use magic still have some sort of innate skill with it. It just never gets used. Magic is used primarily to determine damage from magical attacks and effectiveness of healing spells as well as determine a character's SP pool. It also has some effect on defense against magical damage.

Most humans have a Magic between 40 and 70, while most Personas have a Magic between 35 and 85. A high Magic might represent a great depth of arcane knowledge or a knack for using the mind's power to greatest effect in battle. A low Magic, however, does not necessarily mean that a character is stupid, simply magically unreceptive.

Agility

Agility is a measurement of a person's speed and skill at connecting with their attacks in combat. It has to do with speed, hand-eye coordination and any other number of physical factors, along with a good reaction time, so it's hard to generalize what sort of traits might give a high Agility. Agility is primarily used in determining the accuracy of attacks, but also plays a role in avoiding other people's attacks. Agility is also important in the use of +cover.

Most humans have an Agility between 40 and 70, while most Personas have an Agility between 35 and 85. A high Agility might represent great speed or a talent for accurate strikes. A low Agility score might suggest a character who is slow on their feet or unskilled with aiming their attacks precisely.

Vitality

Vitality is a measurement of a person's ability to withstand punishment in combat. It has to do with toughness, determination and grit. Vitality is used primarily to help reduce incoming damage, magical or physical, although it also plays an important role in determining a character's max HP.

Most humans have a Vitality between 40 and 70, while most Personas have a Vitality between 35 and 85. A high Vitality might represent being really tough, or being able to fight even on one's last legs. It might also suggest a character who takes pains to develop their endurance. Conversely, a low Vitality might represent a character who isn't able to endure pain as well, or lacks the training or endurance to take many blows. It might also suggest a character who may not possess particularly good personal habits.

Luck

While luck can be a measurement of how lucky one is, even those who don't believe in luck may notice that a positive attitude and unwillingness to give up can correlate to 'luckier' situations. Whether it's taking advantage of opportunities as they come or just getting more in the first place, Luck plays a distinct role in Persona combat. Luck is used for many things, although it is of primary importance in determining critical hit chance and the odds of a negative status effect applying; for the latter, a higher Luck lowers those chances. It also plays a role in defense against critical hits, and a character's likelihood to dodge attacks.

Most humans have a Luck between 40 and 70, while most Personas have a Luck between 35 and 85. A high Luck means being lucky, while a low Luck indicates a lack of luckiness, though there is a difference between the universe genuinely being out to get a character and a character who has simply suffered some unfortunate experiences. Luck can also be a reflection of a positive or negative attitude as much as anything else.

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