Difference between revisions of "Midnight Channel"

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<center><i>"This world is filled with thick, heavy fog... How can you find something when you know not what you search for?"</i></center><br>
 
<center><i>"This world is filled with thick, heavy fog... How can you find something when you know not what you search for?"</i></center><br>
 
          
 
          
=Overview=
+
==What is the Midnight Channel?==
  
In the small country town of [[Inaba]], there is a rumor going around about a TV channel that comes on at midnight on rainy nights if you're alone and the TV's off. They call it the Midnight Channel, and supposedly it shows you who your soulmate is. That's what the general populace who bothers to listen to silly rumors like that knows, anyway.
+
The Midnight Channel is a mysterious world accessible through the screen of any television set in the country town of Inaba.
  
Surprisingly, only one of these things is false.
+
There's a popular story in Inaba that if you look into the screen of a turned-off television set at midnight, when it's raining, alone, you will see your soulmate. The reality is far more sinister.
  
==Inaba Midnight Channel==
+
Wreathed in fog, it is home to countless Shadows. It is here that the unfortunate will end up generating a dungeon crafted out of their repressed desires and thoughts which houses their very own Shadow, which seeks a confrontation with them. If they are not rescued quickly, before the fog fades away, they will die at their Shadow's hands.
  
For those more in the know, those who appear on the Midnight Channel... well, no one quite knows why they show up, but when they do, they become targeted by a kidnapper/murderer who's been plaguing Inaba since March. The killer, who murdered local announcer [[Mayumi Yamano]] and [[Yasogami High School]] student [[Saki Konishi]], threw both of them into a TV, where their deaths appeared on the Midnight Channel before their corpses showed up again in the real world, Mayumi's hanging from a satellite dish, Saki's from a telephone pole. The Midnight Channel is home to even stranger and more dangerous things, as like the [[Dark Hour]], it is rife with [[Shadow|Shadows]] who are hostile to those who have the power of [[Persona]].
+
The deaths of Mayumi Yamano and Saki Konishi in early 2009 emphasize this outcome.
  
To reach the TV world from which the Midnight Channel is broadcasted, one has to dive through a TV. One can do this either by having the Potential or the power of a Persona (being [[Shadow-Possessed]] works, too), or by being pulled or pushed in by someone with said power. This is also currently only possible in Inaba; even Persona-Users from Inaba will find that TVs are just regular TVs if they head outside that region.
+
==What is it like inside the Midnight Channel?==
  
Once inside the TV, one will quickly notice three things: there is a long drop, there is a lot of thick, cloying fog, and there is seemingly no way out. The fog has a detrimental effect on those who visit; without a special pair of glasses that one can get from [[Teddie]], one can barely see anything at all, and extended exposure starts making one queasy and headachy. The Shadows, at least, leave normal people alone; only Persona-Users incite their aggression. And although the only way out of the TV world currently known to a large number of people is via Teddie and his exit route summon, care of the KDA, this matter has not been thoroughly explored. Teddie self-admittedly does not know everything about the TV world, and his world is one that responds and shapes itself according to a person's mind. It's thus possible that there may be other as of yet undiscovered ways to leave the Midnight Channel, and/or other beings capable of using the same or a similar method to what Teddie uses.
+
The Midnight Channel is cloaked in fog most of the time, which makes it difficult to see. A character needs special glasses to see more than a few feet in front of themself. It is easy to become lost in here.
  
What happens to people when they enter the TV world various on who and what they are. There are exceptions, as judged in a case-by-case basis, but generally, the following occurs: Normal people, i.e. those without any supernatural powers, will get terrorized by their Shadows as a dungeon of some kind forms around them based on their truest, darkest feelings. Persona-Users, if they're in a level state of mind, will be okay, but if they enter the TV world in a disturbed or traumatized state of mind, run the risk of their Shadows appearing before them similarly to how they would for those without Personas. Shadow-Possessed, being already intimately acquainted with their darker selves, are blessedly (?) free of this problem, and in fact can wander the TV world unmolested by other Shadows so long as they don't pull aggro. Those who end up unintentionally building up a dungeon and being assaulted by their Shadow don't remember what happened inside the TV, or remember it only in a vague blur, due to the trauma of the experience.
+
Wandering Shadows are constantly roaming the Midnight Channel, and will attack Persona-users on sight. They will go berserk and attempt to kill anything they see when the fog fades away. When it is foggy in the real world, the fog fades in the dungeon, so it is important to rescue someone before the fog vanishes or they will die.
  
==Sumaru Midnight Channel==
+
Resonance is dampened in the Midnight Channel. Spotter-type characters will have more trouble, with Teddie as the sole exception.
  
The Midnight Channel of Sumaru City appeared when rumors of it caught on like wildfire within the city. Typhoon Nobunaga struck the city soon after, marking its first appearance before a captive audience. The Midnight Channel in Sumaru follows some of the same principles as the one in Inaba, but it also has some of its own special characteristics.
+
A 'central' area of sorts exists in the Stage, a large and stable location well-suited for people to meet up prior to exploration or rescue missions. It vaguely resembles the backstage of a television set.
  
There is no fog in the Sumaru Midnight Channel. There is no definitive timeline in which one can stay within the Channel before they are killed. Shadows do appear, however, and they are very aggressive. The power and number of Shadows that appear are based on the prevalence of local rumors involving the Midnight Channel. If someone appears on the Channel, it's very likely that the rumor level will spike, causing a significant increase in danger for some time. The nature and type of Shadows that appear in the Midnight Channel are also very receptive to external meddling. Sometimes, unexpected things will appear...
+
Entrances to dungeons can be found here and there. These remain even after the Shadow has been defeated and can be re-explored. Ask players before using their former dungeons.
  
The rules of the Midnight Channel in Sumaru are also malleable, being a creation of Kotodama. If someone wishes to attempt to modify the rules, they are welcome to submit requests. Effective changes will be reflected with board posts.
+
==How does a character enter the Midnight Channel?==
  
Additionally, the TV world of Sumaru and Inaba are connected. One may travel from Inaba to Sumaru and vice versa. There is a significant change in the local ambiance, however, as one goes from one to the other, and the time it takes is heavily dependent on how well one knows the way, as distances seems to mean little in the morphic worlds of the Midnight Channel.
+
Only characters with a Persona or Shadow can enter the Midnight Channel on their own. They can, however, push someone in who has no powers.
  
 +
Any TV will do, but a character will quickly find themself in a mysterious location, lost. If they do this on their own or are pushed in, they are likely to generate a dungeon. Traveling with a group appears to protect against this.
 +
 +
The only way to reach the Stage is through a large flatscreen TV for sale in Junes. No other TV will deposit a character in this location.
 +
 +
==How does a character leave the Midnight Channel?==
 +
 +
There are a few ways, but note that a character who has generated a dungeon becomes lost and cannot escape the Midnight Channel until they have confronted their Shadow.
 +
 +
* A character can ask Teddie to let them out, if they can find them. This requires that the character can reach the Stage.
 +
* A character can pay Trish, a fairy who has set up an exorbitantly-priced healing spring within the Midnight Channel (and elsewhere) to let them out if they find her spring, but it will cost them greatly (in terms of yen).
 +
* A character can find an exit leading to Mikage-cho, hidden deep in the Midnight Channel. This is extremely difficult to locate, and is a one-way trip. Then the issue becomes 'escaping Mikage-cho'. See [[Mikage-cho]].
 +
 +
==How does someone get pushed in?==
 +
 +
There are two avenues to getting pushed in. First, someone in Inaba can become a little too popular via the media. Prior to their disappearance, a series of vague images of a person show up on switched-off TVs at midnight; they become clearer over time. Then they really do disappear, abducted and thrown into the TV by an unknown person or persons.
 +
 +
The other is to simply make an enemy of someone with a Persona or Shadow who knows about the Midnight Channel and what it can do, who then decide to throw the character into the Midnight Channel for whatever reason.
 +
 +
Once thrown in, a twisted advertisement starts playing on turned-off TVs at midnight, the one sure-fire way to know that someone is lost in the Midnight Channel.
 +
 +
==What's the dungeon like? What's the Shadow like?==
 +
 +
Dungeons will be like anything that is appropriate for the character in question. They are determined by the player.
 +
 +
Please see [[Shadows#Personal_Shadows|Personal Shadows]] for more information on this Shadow!
 +
 +
==Can two or more people have a dungeon together?==
 +
 +
Yes. This happens when they're pushed in or made to enter in succession, or when someone follows after another character. What tends to happen is either a linked dungeon, with one leading right into the other, or a dungeon or just the Shadow itself embedded into the dungeon of the other character.
 +
 +
==Are there any dungeon-running tips?==
 +
 +
There are a few things that can make running a dungeon go more smoothly. First, where staff can support you:
 +
 +
* Submit a +request, telling staff that you're doing a dungeon, when you're doing a dungeon, and what you want your character's Shadow to do in combat. This helps us make sure the weather syncs up, that no one else is in there when you are, and that you've got a good build for your boss fight.
 +
 +
That's it for staff! Next, here are a few tips for running a dungeon:
 +
 +
* Having a fair amount of relationships, reputation, and/or storybuilding with other characters helps. Involving whoever is able to show up somehow in the dungeon engages the character and the player. Make it fun both ways!
 +
* It's recommended (but not required!) to schedule out two days for your dungeon. Some players have done their dungeons in one night, but sometimes, it's good to have a day set just in case.
 +
* If you have time and energy, write whatever you can in advance. It could be things like descriptions, attacks, anything you want to not feel pressured about that. You may not use any of it, as things are often up in the air, but it might be helpful.
 +
* Try choosing dates and times that work out for people you want to attend. It can make all the difference!
 +
 +
</div>
 
[[Category: Newsfiles]]
 
[[Category: Newsfiles]]
[[Category: IC]]
 
 
[[Category: Places]]
 
[[Category: Places]]

Latest revision as of 05:17, 11 February 2014

Contents

"This world is filled with thick, heavy fog... How can you find something when you know not what you search for?"

[edit] What is the Midnight Channel?

The Midnight Channel is a mysterious world accessible through the screen of any television set in the country town of Inaba.

There's a popular story in Inaba that if you look into the screen of a turned-off television set at midnight, when it's raining, alone, you will see your soulmate. The reality is far more sinister.

Wreathed in fog, it is home to countless Shadows. It is here that the unfortunate will end up generating a dungeon crafted out of their repressed desires and thoughts which houses their very own Shadow, which seeks a confrontation with them. If they are not rescued quickly, before the fog fades away, they will die at their Shadow's hands.

The deaths of Mayumi Yamano and Saki Konishi in early 2009 emphasize this outcome.

[edit] What is it like inside the Midnight Channel?

The Midnight Channel is cloaked in fog most of the time, which makes it difficult to see. A character needs special glasses to see more than a few feet in front of themself. It is easy to become lost in here.

Wandering Shadows are constantly roaming the Midnight Channel, and will attack Persona-users on sight. They will go berserk and attempt to kill anything they see when the fog fades away. When it is foggy in the real world, the fog fades in the dungeon, so it is important to rescue someone before the fog vanishes or they will die.

Resonance is dampened in the Midnight Channel. Spotter-type characters will have more trouble, with Teddie as the sole exception.

A 'central' area of sorts exists in the Stage, a large and stable location well-suited for people to meet up prior to exploration or rescue missions. It vaguely resembles the backstage of a television set.

Entrances to dungeons can be found here and there. These remain even after the Shadow has been defeated and can be re-explored. Ask players before using their former dungeons.

[edit] How does a character enter the Midnight Channel?

Only characters with a Persona or Shadow can enter the Midnight Channel on their own. They can, however, push someone in who has no powers.

Any TV will do, but a character will quickly find themself in a mysterious location, lost. If they do this on their own or are pushed in, they are likely to generate a dungeon. Traveling with a group appears to protect against this.

The only way to reach the Stage is through a large flatscreen TV for sale in Junes. No other TV will deposit a character in this location.

[edit] How does a character leave the Midnight Channel?

There are a few ways, but note that a character who has generated a dungeon becomes lost and cannot escape the Midnight Channel until they have confronted their Shadow.

  • A character can ask Teddie to let them out, if they can find them. This requires that the character can reach the Stage.
  • A character can pay Trish, a fairy who has set up an exorbitantly-priced healing spring within the Midnight Channel (and elsewhere) to let them out if they find her spring, but it will cost them greatly (in terms of yen).
  • A character can find an exit leading to Mikage-cho, hidden deep in the Midnight Channel. This is extremely difficult to locate, and is a one-way trip. Then the issue becomes 'escaping Mikage-cho'. See Mikage-cho.

[edit] How does someone get pushed in?

There are two avenues to getting pushed in. First, someone in Inaba can become a little too popular via the media. Prior to their disappearance, a series of vague images of a person show up on switched-off TVs at midnight; they become clearer over time. Then they really do disappear, abducted and thrown into the TV by an unknown person or persons.

The other is to simply make an enemy of someone with a Persona or Shadow who knows about the Midnight Channel and what it can do, who then decide to throw the character into the Midnight Channel for whatever reason.

Once thrown in, a twisted advertisement starts playing on turned-off TVs at midnight, the one sure-fire way to know that someone is lost in the Midnight Channel.

[edit] What's the dungeon like? What's the Shadow like?

Dungeons will be like anything that is appropriate for the character in question. They are determined by the player.

Please see Personal Shadows for more information on this Shadow!

[edit] Can two or more people have a dungeon together?

Yes. This happens when they're pushed in or made to enter in succession, or when someone follows after another character. What tends to happen is either a linked dungeon, with one leading right into the other, or a dungeon or just the Shadow itself embedded into the dungeon of the other character.

[edit] Are there any dungeon-running tips?

There are a few things that can make running a dungeon go more smoothly. First, where staff can support you:

  • Submit a +request, telling staff that you're doing a dungeon, when you're doing a dungeon, and what you want your character's Shadow to do in combat. This helps us make sure the weather syncs up, that no one else is in there when you are, and that you've got a good build for your boss fight.

That's it for staff! Next, here are a few tips for running a dungeon:

  • Having a fair amount of relationships, reputation, and/or storybuilding with other characters helps. Involving whoever is able to show up somehow in the dungeon engages the character and the player. Make it fun both ways!
  • It's recommended (but not required!) to schedule out two days for your dungeon. Some players have done their dungeons in one night, but sometimes, it's good to have a day set just in case.
  • If you have time and energy, write whatever you can in advance. It could be things like descriptions, attacks, anything you want to not feel pressured about that. You may not use any of it, as things are often up in the air, but it might be helpful.
  • Try choosing dates and times that work out for people you want to attend. It can make all the difference!
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