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    <center>''"Um... have we met somewhere?... It's just that I felt we have."''</center><br>
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<center>''"Um... have we met somewhere?... It's just that I felt we have."''</center><br>
  
Persona MUSH combines the characters, settings, and storylines of the games - an other sources - all together. As opposed to literal cutting and pasting, there are a number of changes across the board to enable the settings to play nicely with one another.
+
PersonaMUSH combines the characters, settings, and storylines of the games - an other sources - all together. As opposed to literal cutting and pasting, there are a number of changes across the board to enable the settings to play nicely with one another.
  
The following, alongside [[Theme]], will help enlighten on these changes. If you are uncertain on any point, feel free to ask staff about the point of contention.
+
The following explains these specific changes. If you are uncertain on any point, feel free to ask staff about the point of contention.
  
=Storyline and Setting=
+
==Setting Changes==
  
*The 'demons' of Persona 1 and Persona 2 are Shadows here. This means that there are no Devil Summoners on the MUSH, at least not in the classic sense.
+
* We are using in part the original localization for the setting of the Persona 1 area, which is called Lunarvale here. It is imagined as a city close to a American military base which has seen some peculiar westernizations, such as the popularization of English nicknames, due to the influence of the base and the officers stationed there. The alternate city created by the DVA system is known by the city's original name of Mikage-cho.
*For the most part, the games are all happening at the exact same time. Persona 3 and Persona 4 are happening at the same time instead of a few years apart. The same holds true for Persona 1 and Persona 2.
+
*We are still using the original localization for the setting of the Persona 1 area, so it's Lunarvale, not Mikage-cho as was the case in the original Japanese version (and the PSP port). Characters are using their Japanese names, although due to the quirky way Lunarvale runs, their English names are acceptable as a nickname.
+
*Following on the first note, the Persona 1 cast have not yet grown up as seen in Persona 2. There are a few areas that have to be fudged (Yukino is an apprentice photographer as a part-time job, Principal Hannya has an uncanny doppelganger in Dean Harding over in St. Hermelin, and other such details). If you are unsure about something, ask.
+
*The Persona 2 end is running largely on the Innocent Sin continuity, but there are some changes that allow Tatsuzou Sudou's New World Order to run around at the same time. We are not likely to be doing the hard reset of space/time as seen at the end of Persona 2: Innocent Sin.
+
*The Persona 4 end sees a major storyline change. Everyone has their Personae, but yet only the two murders have happened thus far. Nobody other than the two victims have been forcefully shoved into the TV yet.
+
*Unlike Persona 3 and 4, we will not be forcing the story along the calendar. Minato gets more than a year to stave off the Fall, and Souji is more or less staying with his uncle indefinitely.
+
*All Persona users may enter the Velvet Room of their own free will, a major difference from Persona 3 and 4. Igor will perform the usual services for any Persona user, but he still only calls specific individuals for one-on-one meetings.
+
*Little stops the characters of different games from playing in any of the major game settings, or even with one another from different games. Okina City, an area only seen in some Social Link cutscenes in Persona 4, serves as the hub between the cities and is always just a short train ride away.
+
*The odd things that happen in one place can be experienced by people outside of the setting. For example, any Persona wielder from any game can experience the Dark Hour in Port Island, or enter the TV world. Rumors can reach far and wide to affect the goings on almost anywhere, though Sumaru is where they have the strongest effect.
+
*The date is roughly six months in the past of our real world time. For example, this game opened on October 1st, 2009, yet in the IC setting it was April 1st, 2009. It can get confusing, but +time will always point out what day it is in game.
+
*Characters do age with the passing of time. The high school characters will all graduate one day in our setting, some sooner than others (Mitsuru Kirijo, Akihiko Sanada, and Tatsuya Suou, all of whom are seniors in their school system). For the studious among them, college awaits afterwards.
+
  
==Interaction==
+
* Mt. Katatsumuri is called Mt. Mifune here; Katatsumuri is a popular local nickname for the mountain.
*Unlike Persona 3 and 4, you are not restricted to one person in which to collect Social Links. Any character of the same Arcana will contribute to that same Social Link count. For example, both Junpei and Yosuke can both contribute to one's Magician Social Link count.
+
*"Police" type characters are not restricted to acting solely in the area of their game. This is admittedly not realistic in so far as jurisdictions go, but this is something we're handwaving as to let those kinds of characters get involved in just about anything.
+
  
==Persona Use==
+
* Both demons and Shadows exist on the MUSH, though they are typically found in specific areas. See [[Shadows]] and [[Demons]] for details. Demon Summoners do not exist on the MUSH and cannot be apped for.
*A major change for the Persona 3 and 4 cast, everyone can use multiple Personae, which coincides with the Velvet Room being visitable by any Persona user. The Fools can hold more at once than the others.
+
*Characters can use their Personae anywhere, even in broad daylight. It is strongly advised that you do not do this where regular people can see it (or get caught up in it).
+
*Aside from those listed in the Minor Arcana (Cup, Rod, Sword, Coin), the "general" Personae are unlocked through accumulating enough Social Link points from characters of that Arcana. Think of it as P3 and P4, except every Persona of an Arcana is S.Link locked.
+
  
==Combat System==
+
* The MUSH is running on the Innocent Sin end of the Persona 2 continuity, though aspects from Eternal Punishment, such as the New World Order, have been integrated. Other specific elements such as kegare, the Joker Curse, and Black Joker have not yet seen play.
*All characters have exactly one weapon type, unlike in the first Persona game where everyone had a melee weapon and a firearm.
+
*Statistics follow Persona 3 and 4 names, but functionally work like both of the Persona 2 games where your statistics are averaged between your Self and your current Persona's statlines.
+
*Everyone has a unique special attack like in Persona 4. Unlike Persona 4, these can be triggered whenever you feel, but only once per battle.
+
*The elements used in the combat system mostly draw from the Persona 2 games instead of the streamlined ones seen in 3 and 4.
+
  
 +
* Aside from the integration of a single character ([[Ryou Kanzato]]), Trinity Soul is not canon for PersonaMUSH.
 +
 +
* All Persona-users may enter the Velvet Room of their own free will, a major difference from Persona 3 and 4. Igor will perform the usual services for any Persona-user (see [[Velvet Room]] for details), but he still only calls specific individuals for one-on-one meetings.
 +
 +
* Little stops the characters of different games from playing in any of the major game settings, or even with one another from different games. Tatsumi Port Island and Lunarvale are part of Sumaru City, and Inaba and Okina City aren't more than a train ride away. For more information, see [[Locations]].
 +
 +
* The odd things that happen in one place can be experienced by people outside of the setting. For example, any Persona wielder or Shadow-Possessed from any game or city can experience the Dark Hour in Tatsumi-shi, Okina City, or Yumezaki Ward; enter the TV world; visit Mikage-cho; or witness the effects of rumors all across Sumaru.
 +
 +
* Characters can use their Personae anywhere, even in broad daylight. It is strongly advised that you do not do this where regular people may be able to see it (or get caught up in it).
 +
 +
* Aside from those listed in the Minor Arcana (Cup, Rod, Sword, Coin), the "general" Personae are unlocked through accumulating enough Social Link points from characters of that Arcana. Think of it as P3 and P4, except every Persona of an Arcana is S.Link locked.
 +
 +
* Unlike Persona 3 and 4, you are not restricted to one person with which to collect Social Links (See [[Social Links]]). Any character of the same Arcana will contribute to that same Social Link count. For example, both Junpei and Yosuke can both contribute to one's Magician Social Link count.
 +
 +
==Plot Changes==
 +
 +
* Persona 3 and 4 are not fixed to the one year deadline as in their respective games. Minato has more than one year to prevent the Fall, for example, and Yu will essentially be living with his uncle indefinitely, with more than enough time to track down and find the TV Killer.
 +
 +
* The Persona 1 plot has run its course on the MUSH. Mikage-cho, the mirror of Lunarvale, continues to exist even without the DVA system's direct feedback.
 +
 +
* The Answer, as a plot, has not actually happened on the MUSH--however, a modified version of one of its setting elements, the Abyss, was the centerpiece of a few events, and remains in the basement of the Tartarus. Players may face their regrets within the Abyss, and choose to see a variant outcome of their past decision. See [[Abyss]] for more information.
 +
 +
* The Innocent Sin plotline has run its course without the conclusion at the end of that game taking place. As such, certain characters are still alive contrary to how events played out in that game. Elements of Eternal Punishment not already integrated are expected to see play, but in naturally a different manner than in canon.
 +
 +
==Time==
 +
 +
* The date is a little bit different on PersonaMUSH, due to when the game ICly started and other time adjustments over the years. +date will always give you today's IC date.
 +
 +
* Additionally, all games are considered to have 'started' when the MUSH opened on IC April 2009, with the age of the FCs being adjusted accordingly. For example, Naoya Toudou was 17 when the MUSH opened despite the fact that his game canonically takes place in 1996.
 +
 +
* Characters age with the passing of time.
 +
 +
==The Living and the Dead==
 +
 +
* Tomomi Fujimori, Kumi Hirose, Michiko Matsudaira and Yuriko Yamamoto are not captive spirits of the Snow Queen Mask on the MUSH; they are instead Shadow-Possessed characters who may be apped for.
 +
 +
* Takahisa Kandori has died on this MUSH with the culmination of the Persona 1 story arc.
 +
 +
* Shuji Ikutsuki and Takeharu Kirijo have died on the MUSH and may not be apped.
 +
 +
==Combat==
 +
 +
* All characters have exactly one weapon type, unlike in the first Persona game where everyone had a melee weapon and a firearm.
 +
 +
* Statistics follow Persona 3 and 4 names, but functionally work like both of the Persona 2 games where your statistics are averaged between your Self and your current Persona's statlines.
 +
 +
* Everyone has a unique special attack like in Persona 4. Unlike Persona 4, these can be triggered whenever you have enough points in your EX Meter (see '''+help +ex''')
 +
 +
* The elements used in the combat system mostly draw from the Persona 2 games instead of the streamlined ones seen in 3 and 4. See [[Elements]] for details.
 +
 +
* The combat system itself is modified for a MUSH environment, and has drawn some inspiration, particularly for the EX Meter, from Persona 4 Arena.
 +
 +
 +
</div>
 
[[Category: Newsfiles]]
 
[[Category: Newsfiles]]
 
[[Category: IC]]
 
[[Category: IC]]

Latest revision as of 20:40, 25 August 2013

Contents

"Um... have we met somewhere?... It's just that I felt we have."

PersonaMUSH combines the characters, settings, and storylines of the games - an other sources - all together. As opposed to literal cutting and pasting, there are a number of changes across the board to enable the settings to play nicely with one another.

The following explains these specific changes. If you are uncertain on any point, feel free to ask staff about the point of contention.

[edit] Setting Changes

  • We are using in part the original localization for the setting of the Persona 1 area, which is called Lunarvale here. It is imagined as a city close to a American military base which has seen some peculiar westernizations, such as the popularization of English nicknames, due to the influence of the base and the officers stationed there. The alternate city created by the DVA system is known by the city's original name of Mikage-cho.
  • Mt. Katatsumuri is called Mt. Mifune here; Katatsumuri is a popular local nickname for the mountain.
  • Both demons and Shadows exist on the MUSH, though they are typically found in specific areas. See Shadows and Demons for details. Demon Summoners do not exist on the MUSH and cannot be apped for.
  • The MUSH is running on the Innocent Sin end of the Persona 2 continuity, though aspects from Eternal Punishment, such as the New World Order, have been integrated. Other specific elements such as kegare, the Joker Curse, and Black Joker have not yet seen play.
  • Aside from the integration of a single character (Ryou Kanzato), Trinity Soul is not canon for PersonaMUSH.
  • All Persona-users may enter the Velvet Room of their own free will, a major difference from Persona 3 and 4. Igor will perform the usual services for any Persona-user (see Velvet Room for details), but he still only calls specific individuals for one-on-one meetings.
  • Little stops the characters of different games from playing in any of the major game settings, or even with one another from different games. Tatsumi Port Island and Lunarvale are part of Sumaru City, and Inaba and Okina City aren't more than a train ride away. For more information, see Locations.
  • The odd things that happen in one place can be experienced by people outside of the setting. For example, any Persona wielder or Shadow-Possessed from any game or city can experience the Dark Hour in Tatsumi-shi, Okina City, or Yumezaki Ward; enter the TV world; visit Mikage-cho; or witness the effects of rumors all across Sumaru.
  • Characters can use their Personae anywhere, even in broad daylight. It is strongly advised that you do not do this where regular people may be able to see it (or get caught up in it).
  • Aside from those listed in the Minor Arcana (Cup, Rod, Sword, Coin), the "general" Personae are unlocked through accumulating enough Social Link points from characters of that Arcana. Think of it as P3 and P4, except every Persona of an Arcana is S.Link locked.
  • Unlike Persona 3 and 4, you are not restricted to one person with which to collect Social Links (See Social Links). Any character of the same Arcana will contribute to that same Social Link count. For example, both Junpei and Yosuke can both contribute to one's Magician Social Link count.

[edit] Plot Changes

  • Persona 3 and 4 are not fixed to the one year deadline as in their respective games. Minato has more than one year to prevent the Fall, for example, and Yu will essentially be living with his uncle indefinitely, with more than enough time to track down and find the TV Killer.
  • The Persona 1 plot has run its course on the MUSH. Mikage-cho, the mirror of Lunarvale, continues to exist even without the DVA system's direct feedback.
  • The Answer, as a plot, has not actually happened on the MUSH--however, a modified version of one of its setting elements, the Abyss, was the centerpiece of a few events, and remains in the basement of the Tartarus. Players may face their regrets within the Abyss, and choose to see a variant outcome of their past decision. See Abyss for more information.
  • The Innocent Sin plotline has run its course without the conclusion at the end of that game taking place. As such, certain characters are still alive contrary to how events played out in that game. Elements of Eternal Punishment not already integrated are expected to see play, but in naturally a different manner than in canon.

[edit] Time

  • The date is a little bit different on PersonaMUSH, due to when the game ICly started and other time adjustments over the years. +date will always give you today's IC date.
  • Additionally, all games are considered to have 'started' when the MUSH opened on IC April 2009, with the age of the FCs being adjusted accordingly. For example, Naoya Toudou was 17 when the MUSH opened despite the fact that his game canonically takes place in 1996.
  • Characters age with the passing of time.

[edit] The Living and the Dead

  • Tomomi Fujimori, Kumi Hirose, Michiko Matsudaira and Yuriko Yamamoto are not captive spirits of the Snow Queen Mask on the MUSH; they are instead Shadow-Possessed characters who may be apped for.
  • Takahisa Kandori has died on this MUSH with the culmination of the Persona 1 story arc.
  • Shuji Ikutsuki and Takeharu Kirijo have died on the MUSH and may not be apped.

[edit] Combat

  • All characters have exactly one weapon type, unlike in the first Persona game where everyone had a melee weapon and a firearm.
  • Statistics follow Persona 3 and 4 names, but functionally work like both of the Persona 2 games where your statistics are averaged between your Self and your current Persona's statlines.
  • Everyone has a unique special attack like in Persona 4. Unlike Persona 4, these can be triggered whenever you have enough points in your EX Meter (see +help +ex)
  • The elements used in the combat system mostly draw from the Persona 2 games instead of the streamlined ones seen in 3 and 4. See Elements for details.
  • The combat system itself is modified for a MUSH environment, and has drawn some inspiration, particularly for the EX Meter, from Persona 4 Arena.


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