- Physical groups don't have split element attacks.
- There are no split attacks containing both "a physical component" and "GRAVITY, NUCLEAR, LIGHT, DARK, MIND, or NERVE".
- Ungrouped discretionary attacks can compensate for this. (i.e. Wrath/Force/Needle attacks)
- There are no split attacks containing both "a second non-physical component" and "FIRE, WATER, WIND, EARTH, ICE, or ELEC".
- Ungrouped discretionary attacks cannot compensate for this.
- Combinations that double up on status ailments are Slash+Earth (FEAR), Strike+Water (EXHAUSTION), Pierce+Nuclear (POISON).
- Combinations that double up on split element are Slash+Fire, Slash+Wind, Strike+Water, Strike+Earth, Pierce+Ice, Pierce+Elec, and Nuclear+Gravity.
- These combinations don't benefit as much from having SPLIT attacks.
- Light+Mind and Dark+Nerve technically double up on each other, but Mind and Nerve aren't really damage focused groups.
- The only combination that doubles up on status ailment and split element is Strike+Water.
- Taking both the Nuclear and Gravity groups reduces the
- Light and Dark play by their own rules:
- Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1.
- The SPLIT attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4.
- The AREA TRIPLEHIT attack in the High groups are power level 4. For all other elements, this attack is power level 3.
- Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7.
- Similiarities to Mind and Nerve groups:
- "BREAK" effects do not exist for these elements.
- "AMP" passives do not exist for these elements. They have "BOOST" passives for increasing ailment chances instead.
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